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Fix reversed inputs in input display in encore replay
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1 changed files with 1 additions and 1 deletions
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@ -104,7 +104,7 @@ void K_DrawInputDisplay(float x, float y, INT32 flags, char mode, UINT8 pid, boo
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(G_PlayerInputAnalog(pid, gc_up, guessinput) - G_PlayerInputAnalog(pid, gc_down, guessinput)) / (float)JOYAXISRANGE,
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} :
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Vec2<float> {
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-cmd.turning / (float)KART_FULLTURN,
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-cmd.turning * (encoremode ? -1 : 1) / (float)KART_FULLTURN,
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cmd.throwdir / (float)KART_FULLTURN,
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};
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