mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'the-scary-22-merge' of https://git.magicalgirl.moe/KartKrew/Kart into the-scary-22-merge
This commit is contained in:
commit
4208d22129
1 changed files with 12 additions and 68 deletions
|
|
@ -95,19 +95,11 @@ static UINT8 cheatf_warp(void)
|
|||
}
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
if (success)
|
||||
{
|
||||
G_SaveGameData(true); //G_SetGameModified(false);
|
||||
S_StartSound(0, sfx_kc42);
|
||||
}
|
||||
=======
|
||||
// Temporarily unlock stuff.
|
||||
G_SetGameModified(false);
|
||||
unlockables[31].unlocked = true; // credits
|
||||
unlockables[30].unlocked = true; // sound test
|
||||
unlockables[28].unlocked = true; // level select
|
||||
>>>>>>> srb2/next
|
||||
|
||||
// Refresh secrets menu existing.
|
||||
M_ClearMenus(true);
|
||||
|
|
@ -156,17 +148,12 @@ static UINT8 cheatf_devmode(void)
|
|||
|
||||
static cheatseq_t cheat_warp = {
|
||||
0, cheatf_warp,
|
||||
<<<<<<< HEAD
|
||||
//{ SCRAMBLE('r'), SCRAMBLE('e'), SCRAMBLE('d'), SCRAMBLE('x'), SCRAMBLE('v'), SCRAMBLE('i'), 0xff }
|
||||
{ SCRAMBLE('b'), SCRAMBLE('a'), SCRAMBLE('n'), SCRAMBLE('a'), SCRAMBLE('n'), SCRAMBLE('a'), 0xff }
|
||||
=======
|
||||
{ SCRAMBLE('c'), SCRAMBLE('a'), SCRAMBLE('s'), SCRAMBLE('h'), SCRAMBLE('r'), SCRAMBLE('i'), SCRAMBLE('d'), SCRAMBLE('a'), 0xff }
|
||||
>>>>>>> srb2/next
|
||||
};
|
||||
|
||||
static cheatseq_t cheat_warp_joy = {
|
||||
0, cheatf_warp,
|
||||
<<<<<<< HEAD
|
||||
/*{ SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
|
||||
SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_UPARROW),
|
||||
SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
|
||||
|
|
@ -174,11 +161,6 @@ static cheatseq_t cheat_warp_joy = {
|
|||
{ SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW), SCRAMBLE(KEY_RIGHTARROW),
|
||||
SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_UPARROW), SCRAMBLE(KEY_LEFTARROW),
|
||||
SCRAMBLE(KEY_DOWNARROW), SCRAMBLE(KEY_RIGHTARROW),
|
||||
=======
|
||||
{ SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_DOWNARROW),
|
||||
SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_DOWNARROW),
|
||||
SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_DOWNARROW),
|
||||
>>>>>>> srb2/next
|
||||
SCRAMBLE(KEY_ENTER), 0xff }
|
||||
};
|
||||
|
||||
|
|
@ -1186,11 +1168,7 @@ void OP_NightsObjectplace(player_t *player)
|
|||
if (player->pflags & PF_ATTACKDOWN)
|
||||
{
|
||||
// Are ANY objectplace buttons pressed? If no, remove flag.
|
||||
<<<<<<< HEAD
|
||||
if (!(cmd->buttons & (BT_ATTACK|BT_ACCELERATE|BT_BRAKE|BT_FORWARD|BT_BACKWARD)))
|
||||
=======
|
||||
if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_USE|BT_WEAPONNEXT|BT_WEAPONPREV)))
|
||||
>>>>>>> srb2/next
|
||||
player->pflags &= ~PF_ATTACKDOWN;
|
||||
|
||||
// Do nothing.
|
||||
|
|
@ -1274,29 +1252,8 @@ void OP_NightsObjectplace(player_t *player)
|
|||
P_SpawnMapThing(mt);
|
||||
}*/
|
||||
|
||||
<<<<<<< HEAD
|
||||
// This places a ring!
|
||||
if (cmd->buttons & BT_BACKWARD)
|
||||
=======
|
||||
// This places a sphere!
|
||||
if (cmd->buttons & BT_WEAPONNEXT)
|
||||
>>>>>>> srb2/next
|
||||
{
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
if (!OP_HeightOkay(player, false))
|
||||
return;
|
||||
|
||||
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_BLUESPHERE].doomednum, false);
|
||||
P_SpawnMapThing(mt);
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
// This places a wing item!
|
||||
if (cmd->buttons & BT_FORWARD)
|
||||
=======
|
||||
// This places a ring!
|
||||
if (cmd->buttons & BT_WEAPONPREV)
|
||||
>>>>>>> srb2/next
|
||||
{
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
if (!OP_HeightOkay(player, false))
|
||||
|
|
@ -1306,6 +1263,17 @@ void OP_NightsObjectplace(player_t *player)
|
|||
P_SpawnMapThing(mt);
|
||||
}
|
||||
|
||||
// This places a wing item
|
||||
if (cmd->buttons & BT_FORWARD)
|
||||
{
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
if (!OP_HeightOkay(player, false))
|
||||
return;
|
||||
|
||||
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSWING].doomednum, false);
|
||||
P_SpawnMapThing(mt);
|
||||
}
|
||||
|
||||
// This places a custom object as defined in the console cv_mapthingnum.
|
||||
if (cmd->buttons & BT_BRAKE)
|
||||
{
|
||||
|
|
@ -1389,13 +1357,8 @@ void OP_ObjectplaceMovement(player_t *player)
|
|||
player->mo->eflags &= ~MFE_VERTICALFLIP;
|
||||
|
||||
// make sure viewz follows player if in 1st person mode
|
||||
<<<<<<< HEAD
|
||||
//player->deltaviewheight = 0;
|
||||
player->viewheight = FixedMul(32 << FRACBITS, player->mo->scale);
|
||||
=======
|
||||
player->deltaviewheight = 0;
|
||||
player->viewheight = FixedMul(41*player->height/48, player->mo->scale);
|
||||
>>>>>>> srb2/next
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
player->viewz = player->mo->z + player->mo->height - player->viewheight;
|
||||
else
|
||||
|
|
@ -1420,35 +1383,23 @@ void OP_ObjectplaceMovement(player_t *player)
|
|||
op_displayflags |= (UINT16)cv_opflags.value;
|
||||
}
|
||||
|
||||
|
||||
if (player->pflags & PF_ATTACKDOWN)
|
||||
{
|
||||
// Are ANY objectplace buttons pressed? If no, remove flag.
|
||||
<<<<<<< HEAD
|
||||
if (!(cmd->buttons & (BT_ATTACK|BT_DRIFT)))
|
||||
=======
|
||||
if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_WEAPONNEXT|BT_WEAPONPREV)))
|
||||
>>>>>>> srb2/next
|
||||
player->pflags &= ~PF_ATTACKDOWN;
|
||||
|
||||
// Do nothing.
|
||||
return;
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
/*if (cmd->buttons & BT_FORWARD)
|
||||
=======
|
||||
if (cmd->buttons & BT_WEAPONPREV)
|
||||
>>>>>>> srb2/next
|
||||
{
|
||||
OP_CycleThings(-1);
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
}
|
||||
<<<<<<< HEAD
|
||||
else*/ if (cmd->buttons & BT_DRIFT)
|
||||
=======
|
||||
|
||||
if (cmd->buttons & BT_WEAPONNEXT)
|
||||
>>>>>>> srb2/next
|
||||
{
|
||||
OP_CycleThings(1);
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
|
|
@ -1530,17 +1481,10 @@ void Command_ObjectPlace_f(void)
|
|||
HU_DoCEcho(va(M_GetText(
|
||||
"\\\\\\\\\\\\\\\\\\\\\\\\\x82"
|
||||
" Objectplace Controls: \x80\\\\"
|
||||
<<<<<<< HEAD
|
||||
" Drift: Cycle mapthings\\"
|
||||
"Accelerate: Float up \\"
|
||||
" Brake: Float down \\"
|
||||
" Item: Place object \\")));
|
||||
=======
|
||||
"Weapon Next/Prev: Cycle mapthings\\"
|
||||
" Jump: Float up \\"
|
||||
" Spin: Float down \\"
|
||||
" Fire Ring: Place object \\")));
|
||||
>>>>>>> srb2/next
|
||||
}
|
||||
|
||||
// Save all the player's data.
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue