diff --git a/src/p_mobj.c b/src/p_mobj.c index e92a98639..d8f8f025b 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2811,7 +2811,7 @@ void P_PlayerZMovement(mobj_t *mo) // Even out pitch & roll slowly over time when falling. // Helps give OpenGL models a bit of the tumble tell. - if (P_MobjFlip(mo) * mo->momz < 0) + if (P_MobjFlip(mo) * mo->momz <= 0) { const angle_t evenSpeed = (ANG1 << 1) / 3; // 0.66 degrees INT32 pitchDelta = AngleDeltaSigned(mo->pitch, 0);