diff --git a/src/d_player.h b/src/d_player.h index 3bd99cecb..ec4bb1b63 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -375,7 +375,7 @@ typedef struct player_s UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out UINT8 justbumped; // Prevent players from endlessly bumping into each other UINT8 tumbleBounces; - UINT16 tumbleHeight; + UINT16 tumbleHeight; // In *mobjscaled* fracunits, or mfu, not raw fu SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn fixed_t driftcharge; // Charge your drift so you can release a burst of speed