Dualogue::Draw -- split into multiple segment patches

- Changes the length of dark colour underneath the speaker's name
- Optionally hides the speaker's face if no portrait is provided
- Frosted glass background when player has control
This commit is contained in:
toaster 2023-11-30 17:53:26 +00:00
parent 42f37e7ded
commit 426e9001a5

View file

@ -27,6 +27,7 @@
#include "s_sound.h"
#include "z_zone.h"
#include "k_hud.h"
#include "p_tick.h" // P_LevelIsFrozen
#include "v_draw.hpp"
@ -284,25 +285,119 @@ void Dialogue::Draw(void)
return;
}
const UINT8 bgcol = 1, darkcol = 235;
INT32 speakernameedge = 6;
srb2::Draw drawer =
srb2::Draw(
0, FixedToFloat(Easing_OutCubic(slide, -78 * FRACUNIT, 0))
).flags(V_SNAPTOTOP);
drawer.patch("TUTDIAG1");
// TODO -- hack, change when dialogue is made per-player/netsynced
UINT32 speakerbgflags = (players[consoleplayer].nocontrol == 0 && P_LevelIsFrozen() == false)
? (V_ADD|V_30TRANS)
: 0;
drawer
.flags(speakerbgflags)
.patch("TUTDIAGA");
drawer.patch("TUTDIAGB");
if (portrait != nullptr)
{
drawer.patch("TUTDIAGC");
drawer
.xy(10, 41)
.colormap(portraitColormap)
.patch(portrait);
speakernameedge += 39; // 45
}
const char *speakername = speaker.c_str();
INT32 rightmostedge = 142;
const INT32 arrowstep = 8; // width of TUTDIAGD
if (speakername && speaker[0])
{
INT32 speakernamewidth = V_StringWidth(speakername, 0);
INT32 existingborder = (portrait == nullptr ? -4 : 3);
const INT32 speakernamewidthoffset = (speakernamewidth + (arrowstep - existingborder) - 1) % arrowstep;
if (speakernamewidthoffset)
{
speakernamewidth += (arrowstep - speakernamewidthoffset);
}
if (portrait == nullptr)
{
speakernameedge += 3;
speakernamewidth += 3;
existingborder += 2;
drawer
.xy(speakernameedge - 2, 36)
.width(2)
.height(3+11)
.fill(bgcol);
}
if (speakernamewidth > existingborder)
{
drawer
.x(speakernameedge + existingborder)
.width(speakernamewidth - existingborder)
.y(36)
.height(3)
.fill(bgcol);
drawer
.x(speakernameedge + existingborder)
.width(speakernamewidth - existingborder)
.y(38)
.height(11)
.fill(darkcol);
}
drawer
.xy(speakernameedge, 39)
.font(srb2::Draw::Font::kConsole)
.text(speakername);
speakernameedge += speakernamewidth;
drawer
.xy(speakernameedge + 5, 36)
.patch("TUTDIAGD");
drawer
.xy(speakernameedge, 36)
.width(5)
.height(3+11)
.fill(bgcol);
drawer
.xy(speakernameedge, 36)
.patch("TUTDIAGF");
speakernameedge += (5+arrowstep);
}
while (speakernameedge < rightmostedge)
{
drawer
.xy(speakernameedge, 36)
.patch("TUTDIAGD");
speakernameedge += arrowstep;
}
drawer
.xy(45, 39)
.font(srb2::Draw::Font::kConsole)
.text( speaker.c_str() );
.xy(speakernameedge, 36)
.patch("TUTDIAGE");
drawer
.xy(10, 3)