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Merge w_wad.c
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1 changed files with 0 additions and 6 deletions
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@ -827,11 +827,6 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
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numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded
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#ifdef HWRENDER
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<<<<<<< HEAD
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if (rendermode == render_opengl)
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HWR_LoadShaders(numwadfiles - 1, (wadfile->type == RET_PK3));
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#endif
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=======
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// Read shaders from file
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if (rendermode == render_opengl && (vid_opengl_state == 1))
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{
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@ -839,7 +834,6 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
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HWR_LoadShaders();
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}
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#endif // HWRENDER
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>>>>>>> srb2/next
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// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
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switch (wadfile->type)
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