Insta-Whip charging: do not drain spheres while player is in damage state

This commit is contained in:
James R 2024-01-15 21:39:37 -08:00
parent 94aea179ed
commit 42d79efa27

View file

@ -8475,7 +8475,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (K_PlayerGuard(player) && !K_PowerUpRemaining(player, POWERUP_BARRIER) && (player->ebrakefor%6 == 0)) if (K_PlayerGuard(player) && !K_PowerUpRemaining(player, POWERUP_BARRIER) && (player->ebrakefor%6 == 0))
player->spheres--; player->spheres--;
if (player->instaWhipCharge && !K_PowerUpRemaining(players, POWERUP_BADGE) && leveltime%6 == 0) if (player->instaWhipCharge && !K_PowerUpRemaining(players, POWERUP_BADGE) && leveltime%6 == 0 && !P_PlayerInPain(player))
player->spheres--; player->spheres--;
} }
else else