From 8ec0865170353bdf2f0cbd0b51c0b3077a2ee9dd Mon Sep 17 00:00:00 2001 From: mazmazz Date: Sun, 12 Aug 2018 20:25:35 -0400 Subject: [PATCH 1/2] Have just one NiGHTS bonus option: NIGHTS and LINK together --- src/dehacked.c | 4 +--- src/y_inter.c | 14 +------------- 2 files changed, 2 insertions(+), 16 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index 41d41405c..70a19eadc 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1197,10 +1197,8 @@ static void readlevelheader(MYFILE *f, INT32 num) else if (fastcmp(word2, "BOSS")) i = 1; else if (fastcmp(word2, "ERZ3")) i = 2; else if (fastcmp(word2, "NIGHTS")) i = 3; - else if (fastcmp(word2, "NIGHTSLINK")) i = 4; - else if (fastcmp(word2, "NIGHTSALL")) i = 5; - if (i >= -1 && i <= 5) // -1 for no bonus. Max is 2. + if (i >= -1 && i <= 3) // -1 for no bonus. Max is 3. mapheaderinfo[num-1]->bonustype = (SINT8)i; else deh_warning("Level header %d: invalid bonus type number %d", num, i); diff --git a/src/y_inter.c b/src/y_inter.c index de0335523..2cafed8ca 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1825,7 +1825,7 @@ static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct) // This list can be extended in the future with SOC/Lua, perhaps. typedef void (*bonus_f)(player_t *, y_bonus_t *); -bonus_f bonuses_list[7][4] = { +bonus_f bonuses_list[5][4] = { { Y_SetNullBonus, Y_SetNullBonus, @@ -1850,18 +1850,6 @@ bonus_f bonuses_list[7][4] = { Y_SetRingBonus, Y_SetPerfectBonus, }, - { - Y_SetNullBonus, - Y_SetNullBonus, - Y_SetNightsBonus, - Y_SetNullBonus, - }, - { - Y_SetNullBonus, - Y_SetNullBonus, - Y_SetLinkBonus, - Y_SetNullBonus, - }, { Y_SetNullBonus, Y_SetNightsBonus, From 83d3099fe3313c378b2732a7142664e01f2232bb Mon Sep 17 00:00:00 2001 From: mazmazz Date: Sun, 12 Aug 2018 20:36:53 -0400 Subject: [PATCH 2/2] Change special stage bonus to NiGHTS in-level score, per MB --- src/y_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/y_inter.c b/src/y_inter.c index 2cafed8ca..915d6b810 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1930,7 +1930,7 @@ static void Y_AwardSpecialStageBonus(void) if (!playeringame[i] || players[i].lives < 1) // not active or game over Y_SetNullBonus(&players[i], &localbonus); else if (maptol & TOL_NIGHTS) // Link instead of Rings - Y_SetLinkBonus(&players[i], &localbonus); + Y_SetNightsBonus(&players[i], &localbonus); else Y_SetRingBonus(&players[i], &localbonus); players[i].score += localbonus.points;