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Fix unusually rare Grow
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cd4bef9f24
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1 changed files with 9 additions and 2 deletions
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@ -91,7 +91,7 @@ static UINT32 K_DynamicItemOddsRace[NUMKARTRESULTS-1][2] =
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{10, 3}, // landmine
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{10, 3}, // landmine
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{35, 4}, // ballhog
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{35, 4}, // ballhog
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{68, 6}, // selfpropelledbomb
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{68, 6}, // selfpropelledbomb
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{58, 7}, // grow
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{65, 7}, // grow
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{71, 8}, // shrink
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{71, 8}, // shrink
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{10, 1}, // lightningshield
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{10, 1}, // lightningshield
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{30, 4}, // bubbleshield
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{30, 4}, // bubbleshield
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@ -104,7 +104,7 @@ static UINT32 K_DynamicItemOddsRace[NUMKARTRESULTS-1][2] =
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{53, 5}, // gardentop
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{53, 5}, // gardentop
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{0, 0}, // gachabom
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{0, 0}, // gachabom
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{44, 9}, // dualsneaker
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{44, 9}, // dualsneaker
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{61, 12}, // triplesneaker
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{58, 12}, // triplesneaker
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{25, 2}, // triplebanana
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{25, 2}, // triplebanana
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{30, 1}, // tripleorbinaut
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{30, 1}, // tripleorbinaut
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{40, 2}, // quadorbinaut
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{40, 2}, // quadorbinaut
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@ -1428,6 +1428,9 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet
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// == ODDS TIME
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// == ODDS TIME
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// Set up the right item odds for the gametype we're in.
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// Set up the right item odds for the gametype we're in.
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UINT32 maxpower = 0; // Clamp target power to the lowest item that exists, or some of the math gets hard to reason about.
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for (i = 1; i < NUMKARTRESULTS; i++)
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for (i = 1; i < NUMKARTRESULTS; i++)
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{
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{
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// NOTE: Battle odds are underspecified, we don't invoke roulettes in this mode!
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// NOTE: Battle odds are underspecified, we don't invoke roulettes in this mode!
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@ -1449,8 +1452,12 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet
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powers[i] = humanscaler * K_DynamicItemOddsRace[i-1][0];
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powers[i] = humanscaler * K_DynamicItemOddsRace[i-1][0];
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dupetolerance[i] = K_DynamicItemOddsRace[i-1][1];
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dupetolerance[i] = K_DynamicItemOddsRace[i-1][1];
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}
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}
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maxpower = max(maxpower, powers[i]);
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}
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}
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targetpower = min(maxpower, targetpower); // Make sure that we don't fall out of the bottom of the odds table.
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// == GTFO WEIRD ITEMS
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// == GTFO WEIRD ITEMS
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// If something is set to distance 0 in its odds table, that means the item
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// If something is set to distance 0 in its odds table, that means the item
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// is completely ineligible for the gametype we're in, and should never be selected.
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// is completely ineligible for the gametype we're in, and should never be selected.
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