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https://github.com/KartKrewDev/RingRacers.git
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Add Tracy frame time instrumentation
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commit
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3 changed files with 17 additions and 0 deletions
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@ -14,6 +14,7 @@
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#include <vector>
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#include <imgui.h>
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#include <tracy/tracy/Tracy.hpp>
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#include "cxxutil.hpp"
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#include "f_finale.h"
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@ -292,6 +293,7 @@ void I_FinishUpdate(void)
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{
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if (rendermode == render_none)
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{
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FrameMark;
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return;
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}
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@ -299,6 +301,7 @@ void I_FinishUpdate(void)
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if (rendermode == render_opengl)
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{
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finish_legacy_ogl_update();
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FrameMark;
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return;
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}
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#endif
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@ -310,6 +313,7 @@ void I_FinishUpdate(void)
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if (rhi == nullptr)
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{
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// ???
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FrameMark;
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return;
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}
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@ -338,6 +342,8 @@ void I_FinishUpdate(void)
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rhi->present();
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rhi->finish();
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FrameMark;
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// Immediately prepare to begin drawing the next frame
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I_StartDisplayUpdate();
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}
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@ -27,6 +27,8 @@
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#include <stdexcept>
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#include <string>
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#include <tracy/tracy/Tracy.hpp>
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#if defined (__GNUC__) || defined (__unix__)
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#include <unistd.h>
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#endif
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@ -278,6 +280,8 @@ int main(int argc, char **argv)
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myargc = argc;
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myargv = argv; /// \todo pull out path to exe from this string
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tracy::SetThreadName("Main");
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#ifdef HAVE_TTF
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#ifdef _WIN32
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I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO|SDL_INIT_AUDIO, SDL_SWSURFACE);
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@ -12,6 +12,7 @@
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#include <memory>
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#include <SDL.h>
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#include <tracy/tracy/Tracy.hpp>
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#include "../audio/chunk_load.hpp"
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#include "../audio/gain.hpp"
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@ -121,8 +122,12 @@ public:
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~SdlAudioLockHandle() { SDL_UnlockAudio(); }
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};
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static const char* kAudio = "Audio";
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void audio_callback(void* userdata, Uint8* buffer, int len)
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{
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tracy::SetThreadName("SDL Audio Thread");
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FrameMarkStart(kAudio);
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// The SDL Audio lock is implied to be held during callback.
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try
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@ -156,6 +161,8 @@ void audio_callback(void* userdata, Uint8* buffer, int len)
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{
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}
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FrameMarkEnd(kAudio);
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return;
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}
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