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Don't pickup power-ups if you are flashing or (s)tumbling
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@ -335,6 +335,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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case MT_FLOATINGITEM: // SRB2Kart
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if (special->threshold >= FIRSTPOWERUP)
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{
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if (player->flashing || player->tumbleBounces > 0)
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return;
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K_GivePowerUp(player, special->threshold, special->movecount);
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}
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else
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