Nope, it actually just causes camera hitches even when alone, even if this fixes the problem its not the solution

This commit is contained in:
Sally Coolatta 2021-11-30 18:10:51 -05:00
parent 4a8222d397
commit 43356ca73e

View file

@ -813,20 +813,6 @@ void D_SRB2Loop(void)
}
else if (rendertimeout < entertic) // in case the server hang or netsplit
{
#if 1
// Lagless camera! Yay!
if (gamestate == GS_LEVEL && netgame)
{
INT32 i;
for (i = 0; i <= r_splitscreen; i++)
{
if (camera[i].chase)
P_MoveChaseCamera(&players[displayplayers[i]], &camera[i], false);
}
}
#endif
// (Only display if not already done for frame interp)
cv_frameinterpolation.value == 0 ? D_Display() : 0;