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Merge branch 'no-frameskip-replays' into 'master'
Do not pause 3d rendering ever in replays Closes #1226 See merge request KartKrew/Kart!2210
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commit
437d5283e0
1 changed files with 18 additions and 8 deletions
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@ -1019,16 +1019,26 @@ void D_SRB2Loop(void)
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}
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return true;
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};
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// 3D rendering is stopped ENTIRELY if the game is paused.
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// - In single player, opening the menu pauses the game, so it's perfect.
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// - One exception: freecam is allowed to move when the game is paused.
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if (((paused || P_AutoPause()) && none_freecam()) ||
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// 3D framerate is always allowed to at least drop if the menu is open.
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// Does not affect replay menu because that one is more like a HUD.
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(skiplaggyworld && menuactive && currentMenu != &PAUSE_PlaybackMenuDef))
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auto can_skip = [&]
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{
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// Would interfere with "Advanced Frame" button in replays.
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if (demo.playback)
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return false;
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// 3D rendering is stopped ENTIRELY if the game is paused.
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// - In single player, opening the menu pauses the game, so it's perfect.
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// - One exception: freecam is allowed to move when the game is paused.
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if ((paused || P_AutoPause()) && none_freecam())
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return true;
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// 3D framerate is always allowed to at least drop if the menu is open.
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if (skiplaggyworld && menuactive)
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return true;
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return false;
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};
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if (can_skip())
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world = false;
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}
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}
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ranwipe = D_Display(world);
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