mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
New turning towards objects style
This commit is contained in:
parent
5ac116dc12
commit
43a92892e9
3 changed files with 109 additions and 130 deletions
|
|
@ -936,6 +936,9 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
else
|
||||
{
|
||||
predict = K_CreateBotPrediction(player);
|
||||
|
||||
K_NudgePredictionTowardsObjects(predict, player);
|
||||
|
||||
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
|
||||
}
|
||||
|
||||
|
|
@ -1033,11 +1036,6 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
cmd->forwardmove /= 2;
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
}
|
||||
else if (dirdist <= realrad)
|
||||
{
|
||||
// Steer towards/away from objects!
|
||||
turnamt += K_BotFindObjects(player, turnamt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -198,7 +198,7 @@ fixed_t K_BotReducePrediction(player_t *player);
|
|||
|
||||
|
||||
/*--------------------------------------------------
|
||||
INT16 K_BotFindObjects(player_t *player, INT16 turn);
|
||||
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player);
|
||||
|
||||
Generates a sum for objects to steer towards/away from.
|
||||
|
||||
|
|
@ -210,7 +210,7 @@ fixed_t K_BotReducePrediction(player_t *player);
|
|||
Turn amount sum to add to final product.
|
||||
--------------------------------------------------*/
|
||||
|
||||
INT16 K_BotFindObjects(player_t *player, INT16 turn);
|
||||
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -31,12 +31,16 @@
|
|||
struct globalsmuggle
|
||||
{
|
||||
mobj_t *botmo;
|
||||
botprediction_t *predict;
|
||||
fixed_t distancetocheck;
|
||||
|
||||
fixed_t closestlinedist;
|
||||
INT64 gotoAvgX, gotoAvgY;
|
||||
UINT32 gotoObjs;
|
||||
|
||||
INT16 curturn;
|
||||
INT16 steer;
|
||||
INT64 avoidAvgX, avoidAvgY;
|
||||
UINT32 avoidObjs;
|
||||
|
||||
fixed_t closestlinedist;
|
||||
|
||||
fixed_t eggboxx, eggboxy;
|
||||
UINT8 randomitems;
|
||||
|
|
@ -419,83 +423,7 @@ fixed_t K_BotReducePrediction(player_t *player)
|
|||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, fixed_t fulldist, fixed_t xdist, boolean towards, INT16 amount)
|
||||
|
||||
Handles steering away/towards the specified object.
|
||||
|
||||
Input Arguments:-
|
||||
bot - Bot's mobj.
|
||||
thing - Mobj to steer towards/away from.
|
||||
fulldist - Distance away from object.
|
||||
xdist - Horizontal distance away from object.
|
||||
towards - If true, steer towards the object. Otherwise, steer away.
|
||||
amount - How hard to turn.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, fixed_t fulldist, fixed_t xdist, boolean towards, INT16 amount)
|
||||
{
|
||||
angle_t destangle = R_PointToAngle2(bot->x, bot->y, thing->x, thing->y);
|
||||
angle_t angle;
|
||||
SINT8 flip = 1;
|
||||
|
||||
amount = (amount * FixedDiv(globalsmuggle.distancetocheck - fulldist, globalsmuggle.distancetocheck)) / FRACUNIT;
|
||||
|
||||
if (amount == 0)
|
||||
{
|
||||
// Shouldn't happen
|
||||
return;
|
||||
}
|
||||
|
||||
if (towards)
|
||||
{
|
||||
if (xdist < FixedHypot(bot->radius, thing->radius))
|
||||
{
|
||||
// Don't need to turn any harder!
|
||||
|
||||
if (abs(globalsmuggle.steer) <= amount)
|
||||
{
|
||||
globalsmuggle.steer = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (globalsmuggle.steer > 0)
|
||||
{
|
||||
globalsmuggle.steer -= amount;
|
||||
}
|
||||
else if (globalsmuggle.steer < 0)
|
||||
{
|
||||
globalsmuggle.steer += amount;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Still turning towards it, flip.
|
||||
flip = -flip;
|
||||
}
|
||||
|
||||
angle = (bot->angle - destangle);
|
||||
if (angle < ANGLE_180)
|
||||
{
|
||||
flip = -flip;
|
||||
}
|
||||
|
||||
// If going in the opposite direction of where you wanted to turn,
|
||||
// then reduce the amount that you can turn in that direction.
|
||||
if ((flip == 1 && globalsmuggle.curturn < 0)
|
||||
|| (flip == -1 && globalsmuggle.curturn > 0))
|
||||
{
|
||||
amount /= 4;
|
||||
}
|
||||
|
||||
globalsmuggle.steer += amount * flip;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static boolean K_BotSteerObjects(mobj_t *thing)
|
||||
static boolean K_FindObjectsForNudging(mobj_t *thing)
|
||||
|
||||
Blockmap search function.
|
||||
Finds objects around the bot to steer towards/away from.
|
||||
|
|
@ -506,20 +434,18 @@ static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, fixed_t fulldist, fixe
|
|||
Return:-
|
||||
true continues searching, false ends the search early.
|
||||
--------------------------------------------------*/
|
||||
static boolean K_BotSteerObjects(mobj_t *thing)
|
||||
static boolean K_FindObjectsForNudging(mobj_t *thing)
|
||||
{
|
||||
INT16 anglediff;
|
||||
fixed_t xdist, ydist, fulldist;
|
||||
angle_t destangle, angle;
|
||||
INT16 attack = ((9 - globalsmuggle.botmo->player->kartspeed) * KART_FULLTURN) / 8; // Acceleration chars are more aggressive
|
||||
INT16 dodge = ((9 - globalsmuggle.botmo->player->kartweight) * KART_FULLTURN) / 8; // Handling chars dodge better
|
||||
fixed_t fulldist;
|
||||
angle_t destangle, angle, predictangle;
|
||||
|
||||
if (!globalsmuggle.botmo || P_MobjWasRemoved(globalsmuggle.botmo) || !globalsmuggle.botmo->player)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!thing->health)
|
||||
if (thing->health <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -529,19 +455,7 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
return true;
|
||||
}
|
||||
|
||||
xdist = K_DistanceOfLineFromPoint(
|
||||
globalsmuggle.botmo->x, globalsmuggle.botmo->y,
|
||||
globalsmuggle.botmo->x + FINECOSINE(globalsmuggle.botmo->angle >> ANGLETOFINESHIFT), globalsmuggle.botmo->y + FINESINE(globalsmuggle.botmo->angle >> ANGLETOFINESHIFT),
|
||||
thing->x, thing->y
|
||||
) / 2; // weight x dist more heavily than y dist
|
||||
|
||||
ydist = K_DistanceOfLineFromPoint(
|
||||
globalsmuggle.botmo->x, globalsmuggle.botmo->y,
|
||||
globalsmuggle.botmo->x + FINECOSINE((globalsmuggle.botmo->angle + ANGLE_90) >> ANGLETOFINESHIFT), globalsmuggle.botmo->y + FINESINE((globalsmuggle.botmo->angle + ANGLE_90) >> ANGLETOFINESHIFT),
|
||||
thing->x, thing->y
|
||||
);
|
||||
|
||||
fulldist = FixedHypot(xdist, ydist);
|
||||
fulldist = R_PointToDist2(globalsmuggle.predict->x, globalsmuggle.predict->y, thing->x, thing->y);
|
||||
|
||||
if (fulldist > globalsmuggle.distancetocheck)
|
||||
{
|
||||
|
|
@ -553,8 +467,9 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
return true;
|
||||
}
|
||||
|
||||
predictangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, globalsmuggle.predict->x, globalsmuggle.predict->y);
|
||||
destangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y);
|
||||
angle = (globalsmuggle.botmo->angle - destangle);
|
||||
angle = (predictangle - destangle);
|
||||
|
||||
if (angle < ANGLE_180)
|
||||
{
|
||||
|
|
@ -567,14 +482,24 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
|
||||
anglediff = abs(anglediff);
|
||||
|
||||
#define AddAttackObj(thing) \
|
||||
globalsmuggle.gotoAvgX += thing->x / mapobjectscale; \
|
||||
globalsmuggle.gotoAvgY += thing->y / mapobjectscale; \
|
||||
globalsmuggle.gotoObjs++;
|
||||
|
||||
#define AddDodgeObj(thing) \
|
||||
globalsmuggle.avoidAvgX += thing->x / mapobjectscale; \
|
||||
globalsmuggle.avoidAvgY += thing->y / mapobjectscale; \
|
||||
globalsmuggle.avoidObjs++;
|
||||
|
||||
#define PlayerAttackSteer(botcond, thingcond) \
|
||||
if ((botcond) && !(thingcond)) \
|
||||
{ \
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, 2 * (KART_FULLTURN + attack)); \
|
||||
AddAttackObj(thing) \
|
||||
} \
|
||||
else if ((thingcond) && !(botcond)) \
|
||||
{ \
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, 2 * (KART_FULLTURN + dodge)); \
|
||||
AddDodgeObj(thing) \
|
||||
}
|
||||
|
||||
switch (thing->type)
|
||||
|
|
@ -593,7 +518,7 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
case MT_BALLHOG:
|
||||
case MT_SPB:
|
||||
case MT_BUBBLESHIELDTRAP:
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, 2 * (KART_FULLTURN + dodge));
|
||||
AddDodgeObj(thing)
|
||||
break;
|
||||
case MT_RANDOMITEM:
|
||||
if (anglediff >= 60)
|
||||
|
|
@ -603,7 +528,7 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
|
||||
if (P_CanPickupItem(globalsmuggle.botmo->player, 1))
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, KART_FULLTURN + attack);
|
||||
AddAttackObj(thing)
|
||||
}
|
||||
break;
|
||||
case MT_EGGMANITEM:
|
||||
|
|
@ -619,11 +544,11 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
|
||||
if (stealth >= requiredstealth)
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, 2 * (KART_FULLTURN + attack));
|
||||
AddAttackObj(thing)
|
||||
}
|
||||
else
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, 2 * (KART_FULLTURN + dodge));
|
||||
AddDodgeObj(thing)
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
@ -635,7 +560,7 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
|
||||
if (P_CanPickupItem(globalsmuggle.botmo->player, 3))
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, KART_FULLTURN + attack);
|
||||
AddAttackObj(thing)
|
||||
}
|
||||
break;
|
||||
case MT_RING:
|
||||
|
|
@ -650,11 +575,7 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
&& !thing->extravalue1
|
||||
&& (globalsmuggle.botmo->player->kartstuff[k_itemtype] != KITEM_THUNDERSHIELD))
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true,
|
||||
(RINGTOTAL(globalsmuggle.botmo->player) < 3
|
||||
? (4 * (KART_FULLTURN + attack))
|
||||
: (KART_FULLTURN + attack))
|
||||
);
|
||||
AddAttackObj(thing)
|
||||
}
|
||||
break;
|
||||
case MT_PLAYER:
|
||||
|
|
@ -716,11 +637,11 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
|
||||
if (weightdiff > mapobjectscale)
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, KART_FULLTURN + attack);
|
||||
AddAttackObj(thing)
|
||||
}
|
||||
else
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, KART_FULLTURN + dodge);
|
||||
AddDodgeObj(thing)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -733,16 +654,16 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
|
||||
if (thing->extravalue1 == 0)
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, thing->extravalue2 * (KART_FULLTURN + dodge));
|
||||
AddDodgeObj(thing)
|
||||
}
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, true, thing->extravalue2 * (KART_FULLTURN + attack));
|
||||
AddAttackObj(thing)
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (thing->flags & (MF_SOLID|MF_ENEMY|MF_BOSS|MF_PAIN|MF_MISSILE))
|
||||
{
|
||||
K_SteerFromObject(globalsmuggle.botmo, thing, fulldist, xdist, false, 2 * (KART_FULLTURN + dodge));
|
||||
AddDodgeObj(thing)
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -751,19 +672,31 @@ static boolean K_BotSteerObjects(mobj_t *thing)
|
|||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
INT16 K_BotFindObjects(player_t *player, INT16 turn)
|
||||
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
|
||||
|
||||
See header file for description.
|
||||
--------------------------------------------------*/
|
||||
INT16 K_BotFindObjects(player_t *player, INT16 turn)
|
||||
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
|
||||
{
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
|
||||
globalsmuggle.steer = 0;
|
||||
const fixed_t baseNudge = 8 * mapobjectscale;
|
||||
fixed_t avgX = 0, avgY = 0;
|
||||
fixed_t avgDist = 0;
|
||||
fixed_t nudgeDist = 0;
|
||||
angle_t nudgeDir = 0;
|
||||
|
||||
globalsmuggle.botmo = player->mo;
|
||||
globalsmuggle.curturn = turn;
|
||||
globalsmuggle.predict = predict;
|
||||
|
||||
globalsmuggle.distancetocheck = (player->mo->radius * 32) + (player->speed * 4);
|
||||
|
||||
globalsmuggle.gotoAvgX = globalsmuggle.gotoAvgY = 0;
|
||||
globalsmuggle.gotoObjs = 0;
|
||||
|
||||
globalsmuggle.avoidAvgX = globalsmuggle.avoidAvgY = 0;
|
||||
globalsmuggle.avoidObjs = 0;
|
||||
|
||||
xl = (unsigned)(globalsmuggle.botmo->x - globalsmuggle.distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
xh = (unsigned)(globalsmuggle.botmo->x + globalsmuggle.distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
yl = (unsigned)(globalsmuggle.botmo->y - globalsmuggle.distancetocheck - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
|
|
@ -775,9 +708,57 @@ INT16 K_BotFindObjects(player_t *player, INT16 turn)
|
|||
{
|
||||
for (by = yl; by <= yh; by++)
|
||||
{
|
||||
P_BlockThingsIterator(bx, by, K_BotSteerObjects);
|
||||
P_BlockThingsIterator(bx, by, K_FindObjectsForNudging);
|
||||
}
|
||||
}
|
||||
|
||||
return globalsmuggle.steer;
|
||||
if (globalsmuggle.avoidObjs > 0)
|
||||
{
|
||||
avgX = (globalsmuggle.avoidAvgX / globalsmuggle.avoidObjs) * mapobjectscale;
|
||||
avgY = (globalsmuggle.avoidAvgY / globalsmuggle.avoidObjs) * mapobjectscale;
|
||||
|
||||
avgDist = R_PointToDist2(
|
||||
globalsmuggle.avoidAvgX, globalsmuggle.avoidAvgY,
|
||||
predict->x, predict->y
|
||||
);
|
||||
|
||||
nudgeDist = ((9 - globalsmuggle.botmo->player->kartweight) + 1) * baseNudge;
|
||||
|
||||
nudgeDir = R_PointToAngle2(
|
||||
globalsmuggle.avoidAvgX, globalsmuggle.avoidAvgY,
|
||||
predict->x, predict->y
|
||||
);
|
||||
|
||||
predict->x += FixedMul(nudgeDist, FINECOSINE(nudgeDir >> ANGLETOFINESHIFT));
|
||||
predict->y += FixedMul(nudgeDist, FINESINE(nudgeDir >> ANGLETOFINESHIFT));
|
||||
}
|
||||
|
||||
if (globalsmuggle.gotoObjs > 0)
|
||||
{
|
||||
avgX = (globalsmuggle.gotoAvgX / globalsmuggle.gotoObjs) * mapobjectscale;
|
||||
avgY = (globalsmuggle.gotoAvgY / globalsmuggle.gotoObjs) * mapobjectscale;
|
||||
|
||||
avgDist = R_PointToDist2(
|
||||
predict->x, predict->y,
|
||||
globalsmuggle.gotoAvgX, globalsmuggle.gotoAvgY
|
||||
);
|
||||
|
||||
nudgeDist = ((9 - globalsmuggle.botmo->player->kartspeed) + 1) * baseNudge;
|
||||
|
||||
if (avgDist <= nudgeDist)
|
||||
{
|
||||
predict->x = avgX;
|
||||
predict->y = avgY;
|
||||
}
|
||||
else
|
||||
{
|
||||
nudgeDir = R_PointToAngle2(
|
||||
predict->x, predict->y,
|
||||
globalsmuggle.gotoAvgX, globalsmuggle.gotoAvgY
|
||||
);
|
||||
|
||||
predict->x += FixedMul(nudgeDist, FINECOSINE(nudgeDir >> ANGLETOFINESHIFT));
|
||||
predict->y += FixedMul(nudgeDist, FINESINE(nudgeDir >> ANGLETOFINESHIFT));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue