Replays: use git commit in DEVELOP, version string in release

This commit is contained in:
James R 2021-12-20 01:20:17 -08:00 committed by SinnamonLat
parent 912f9eaa15
commit 43bd6cd664

View file

@ -3799,10 +3799,16 @@ static void P_InitGametype(void)
if (!demo.playback && multiplayer && !dedicated)
{
char buf[MAX_WADPATH];
char ver[128];
int parts;
sprintf(buf, "%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online"PATHSEP"%s-%s"PATHSEP"%d-%s",
srb2home, compbranch, comprevision, (int) (time(NULL)), G_BuildMapName(gamemap));
#ifdef DEVELOP
sprintf(ver, "%s-%s", compbranch, comprevision);
#else
strcpy(ver, VERSIONSTRING);
#endif
sprintf(buf, "%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online"PATHSEP"%s"PATHSEP"%d-%s",
srb2home, ver, (int) (time(NULL)), G_BuildMapName(gamemap));
parts = M_PathParts(buf);
M_MkdirEachUntil(buf, parts - 5, parts - 1, 0755);