From 43e92f4c14bcdc12f38da1345505d8a1af8a80c0 Mon Sep 17 00:00:00 2001 From: FreakyMutantMan Date: Sun, 14 Sep 2025 14:21:40 -0700 Subject: [PATCH] Disable ring debt flashing counter and graphic if reducevfx is enabled, instead simply locking the palette to crimson. --- src/k_hud.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_hud.cpp b/src/k_hud.cpp index e36c20eb9..1c31c4fb8 100644 --- a/src/k_hud.cpp +++ b/src/k_hud.cpp @@ -4298,7 +4298,7 @@ static void K_drawRingCounter(boolean gametypeinfoshown) if (stplyr->hudrings <= 0 && stplyr->ringvisualwarning > 1) { colorring = true; - if ((leveltime/2 & 1)) + if ((leveltime/2 & 1) || (cv_reducevfx.value)) { ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE); } @@ -4307,7 +4307,7 @@ static void K_drawRingCounter(boolean gametypeinfoshown) ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_WHITE, GTC_CACHE); } } - else if (stplyr->hudrings <= 0 && (leveltime/5 & 1)) // In debt + else if (stplyr->hudrings <= 0 && ((leveltime/5 & 1) || (cv_reducevfx.value))) // In debt { ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE); colorring = true;