Merge remote-tracking branch 'origin/master' into next

This commit is contained in:
James R 2020-02-04 14:31:21 -08:00
commit 4415fb4c75
13 changed files with 153 additions and 62 deletions

View file

@ -160,6 +160,7 @@ static boolean am_stopped = true;
static INT32 f_x, f_y; // location of window on screen (always zero for both) static INT32 f_x, f_y; // location of window on screen (always zero for both)
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively) static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
static boolean m_keydown[4]; // which window panning keys are being pressed down?
static mpoint_t m_paninc; // how far the window pans each tic (map coords) static mpoint_t m_paninc; // how far the window pans each tic (map coords)
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords) static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords) static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
@ -205,6 +206,7 @@ static boolean followplayer = true; // specifies whether to follow the player ar
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color); typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
static AMDRAWFLINEFUNC AM_drawFline; static AMDRAWFLINEFUNC AM_drawFline;
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc);
static void AM_drawFline_soft(const fline_t *fl, INT32 color); static void AM_drawFline_soft(const fline_t *fl, INT32 color);
static void AM_activateNewScale(void) static void AM_activateNewScale(void)
@ -344,22 +346,22 @@ static void AM_initVariables(void)
old_m_h = m_h; old_m_h = m_h;
} }
//
// Called when the screen size changes.
//
static void AM_FrameBufferInit(void)
{
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
}
// //
// should be called at the start of every level // should be called at the start of every level
// right now, i figure it out myself // right now, i figure it out myself
// //
static void AM_LevelInit(void) static void AM_LevelInit(void)
{ {
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER
if (rendermode == render_opengl)
AM_drawFline = HWR_drawAMline;
#endif
AM_findMinMaxBoundaries(); AM_findMinMaxBoundaries();
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT); scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
if (scale_mtof > max_scale_mtof) if (scale_mtof > max_scale_mtof)
@ -381,7 +383,7 @@ void AM_Stop(void)
* *
* \sa AM_Stop * \sa AM_Stop
*/ */
static inline void AM_Start(void) void AM_Start(void)
{ {
static INT32 lastlevel = -1; static INT32 lastlevel = -1;
@ -390,8 +392,12 @@ static inline void AM_Start(void)
am_stopped = false; am_stopped = false;
if (lastlevel != gamemap || am_recalc) // screen size changed if (lastlevel != gamemap || am_recalc) // screen size changed
{ {
AM_LevelInit(); AM_FrameBufferInit();
lastlevel = gamemap; if (lastlevel != gamemap)
{
AM_LevelInit();
lastlevel = gamemap;
}
am_recalc = false; am_recalc = false;
} }
AM_initVariables(); AM_initVariables();
@ -417,6 +423,28 @@ static void AM_maxOutWindowScale(void)
AM_activateNewScale(); AM_activateNewScale();
} }
//
// set window panning
//
static void AM_setWindowPanning(void)
{
// up and down
if (m_keydown[2]) // pan up
m_paninc.y = FTOM(F_PANINC);
else if (m_keydown[3]) // pan down
m_paninc.y = -FTOM(F_PANINC);
else
m_paninc.y = 0;
// left and right
if (m_keydown[0]) // pan right
m_paninc.x = FTOM(F_PANINC);
else if (m_keydown[1]) // pan left
m_paninc.x = -FTOM(F_PANINC);
else
m_paninc.x = 0;
}
/** Responds to user inputs in automap mode. /** Responds to user inputs in automap mode.
* *
* \param ev Event to possibly respond to. * \param ev Event to possibly respond to.
@ -449,35 +477,49 @@ boolean AM_Responder(event_t *ev)
{ {
case AM_PANRIGHTKEY: // pan right case AM_PANRIGHTKEY: // pan right
if (!followplayer) if (!followplayer)
m_paninc.x = FTOM(F_PANINC); {
m_keydown[0] = true;
AM_setWindowPanning();
}
else else
rc = false; rc = false;
break; break;
case AM_PANLEFTKEY: // pan left case AM_PANLEFTKEY: // pan left
if (!followplayer) if (!followplayer)
m_paninc.x = -FTOM(F_PANINC); {
m_keydown[1] = true;
AM_setWindowPanning();
}
else else
rc = false; rc = false;
break; break;
case AM_PANUPKEY: // pan up case AM_PANUPKEY: // pan up
if (!followplayer) if (!followplayer)
m_paninc.y = FTOM(F_PANINC); {
m_keydown[2] = true;
AM_setWindowPanning();
}
else else
rc = false; rc = false;
break; break;
case AM_PANDOWNKEY: // pan down case AM_PANDOWNKEY: // pan down
if (!followplayer) if (!followplayer)
m_paninc.y = -FTOM(F_PANINC); {
m_keydown[3] = true;
AM_setWindowPanning();
}
else else
rc = false; rc = false;
break; break;
case AM_ZOOMOUTKEY: // zoom out case AM_ZOOMOUTKEY: // zoom out
mtof_zoommul = M_ZOOMOUT; mtof_zoommul = M_ZOOMOUT;
ftom_zoommul = M_ZOOMIN; ftom_zoommul = M_ZOOMIN;
AM_setWindowPanning();
break; break;
case AM_ZOOMINKEY: // zoom in case AM_ZOOMINKEY: // zoom in
mtof_zoommul = M_ZOOMIN; mtof_zoommul = M_ZOOMIN;
ftom_zoommul = M_ZOOMOUT; ftom_zoommul = M_ZOOMOUT;
AM_setWindowPanning();
break; break;
case AM_TOGGLEKEY: case AM_TOGGLEKEY:
AM_Stop(); AM_Stop();
@ -491,6 +533,7 @@ boolean AM_Responder(event_t *ev)
} }
else else
AM_restoreScaleAndLoc(); AM_restoreScaleAndLoc();
AM_setWindowPanning();
break; break;
case AM_FOLLOWKEY: case AM_FOLLOWKEY:
followplayer = !followplayer; followplayer = !followplayer;
@ -510,14 +553,32 @@ boolean AM_Responder(event_t *ev)
switch (ev->data1) switch (ev->data1)
{ {
case AM_PANRIGHTKEY: case AM_PANRIGHTKEY:
if (!followplayer)
{
m_keydown[0] = false;
AM_setWindowPanning();
}
break;
case AM_PANLEFTKEY: case AM_PANLEFTKEY:
if (!followplayer) if (!followplayer)
m_paninc.x = 0; {
m_keydown[1] = false;
AM_setWindowPanning();
}
break; break;
case AM_PANUPKEY: case AM_PANUPKEY:
if (!followplayer)
{
m_keydown[2] = false;
AM_setWindowPanning();
}
break;
case AM_PANDOWNKEY: case AM_PANDOWNKEY:
if (!followplayer) if (!followplayer)
m_paninc.y = 0; {
m_keydown[3] = false;
AM_setWindowPanning();
}
break; break;
case AM_ZOOMOUTKEY: case AM_ZOOMOUTKEY:
case AM_ZOOMINKEY: case AM_ZOOMINKEY:
@ -718,6 +779,17 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
} }
#undef DOOUTCODE #undef DOOUTCODE
//
// Draws a pixel.
//
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
{
UINT8 *dest = screens[0];
if (xx < 0 || yy < 0 || xx >= vid.width || yy >= vid.height)
return; // off the screen
dest[(yy*vid.width) + xx] = cc;
}
// //
// Classic Bresenham w/ whatever optimizations needed for speed // Classic Bresenham w/ whatever optimizations needed for speed
// //
@ -739,8 +811,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
} }
#endif #endif
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
dx = fl->b.x - fl->a.x; dx = fl->b.x - fl->a.x;
ax = 2 * (dx < 0 ? -dx : dx); ax = 2 * (dx < 0 ? -dx : dx);
sx = dx < 0 ? -1 : 1; sx = dx < 0 ? -1 : 1;
@ -757,7 +827,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ay - ax/2; d = ay - ax/2;
for (;;) for (;;)
{ {
PUTDOT(x, y, color) AM_drawPixel(x, y, color);
if (x == fl->b.x) if (x == fl->b.x)
return; return;
if (d >= 0) if (d >= 0)
@ -774,7 +844,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ax - ay/2; d = ax - ay/2;
for (;;) for (;;)
{ {
PUTDOT(x, y, color) AM_drawPixel(x, y, color);
if (y == fl->b.y) if (y == fl->b.y)
return; return;
if (d >= 0) if (d >= 0)
@ -786,8 +856,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d += ax; d += ax;
} }
} }
#undef PUTDOT
} }
// //
@ -1100,6 +1168,12 @@ void AM_Drawer(void)
if (!automapactive) if (!automapactive)
return; return;
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER
if (rendermode == render_opengl)
AM_drawFline = HWR_drawAMline;
#endif
AM_clearFB(BACKGROUND); AM_clearFB(BACKGROUND);
if (draw_grid) AM_drawGrid(GRIDCOLORS); if (draw_grid) AM_drawGrid(GRIDCOLORS);
AM_drawWalls(); AM_drawWalls();

View file

@ -38,6 +38,9 @@ void AM_Ticker(void);
// Called by main loop, instead of view drawer if automap is active. // Called by main loop, instead of view drawer if automap is active.
void AM_Drawer(void); void AM_Drawer(void);
// Enables the automap.
void AM_Start(void);
// Called to force the automap to quit if the level is completed while it is up. // Called to force the automap to quit if the level is completed while it is up.
void AM_Stop(void); void AM_Stop(void);

View file

@ -769,7 +769,7 @@ boolean CON_Responder(event_t *ev)
// check for console toggle key // check for console toggle key
if (ev->type != ev_console) if (ev->type != ev_console)
{ {
if (modeattacking || metalrecording || menuactive) if (modeattacking || metalrecording)
return false; return false;
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1]) if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])

View file

@ -1278,8 +1278,14 @@ static boolean CL_SendJoin(void)
netbuffer->u.clientcfg.subversion = SUBVERSION; netbuffer->u.clientcfg.subversion = SUBVERSION;
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION, strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
sizeof netbuffer->u.clientcfg.application); sizeof netbuffer->u.clientcfg.application);
CleanupPlayerName(consoleplayer, cv_playername.zstring);
if (splitscreen)
CleanupPlayerName(1, cv_playername2.zstring);/* 1 is a HACK? oh no */
strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME); strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME);
strncpy(netbuffer->u.clientcfg.names[1], cv_playername2.zstring, MAXPLAYERNAME); strncpy(netbuffer->u.clientcfg.names[1], cv_playername2.zstring, MAXPLAYERNAME);
return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak)); return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
} }

View file

@ -632,7 +632,7 @@ void D_RegisterClientCommands(void)
// Set default player names // Set default player names
// Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well // Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
sprintf(player_names[i], "Player %d", i); sprintf(player_names[i], "Player %d", 1 + i);
if (dedicated) if (dedicated)
return; return;
@ -1008,7 +1008,7 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
* SetPlayerName * SetPlayerName
* \author Graue <graue@oceanbase.org> * \author Graue <graue@oceanbase.org>
*/ */
static void CleanupPlayerName(INT32 playernum, const char *newname) void CleanupPlayerName(INT32 playernum, const char *newname)
{ {
char *buf; char *buf;
char *p; char *p;
@ -1036,6 +1036,17 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
tmpname = p; tmpname = p;
do
{
/* from EnsurePlayerNameIsGood */
if (!isprint(*p) || *p == ';' || (UINT8)*p >= 0x80)
break;
}
while (*++p) ;
if (*p)/* bad char found */
break;
// Remove trailing spaces. // Remove trailing spaces.
p = &tmpname[strlen(tmpname)-1]; // last character p = &tmpname[strlen(tmpname)-1]; // last character
while (*p == ' ' && p >= tmpname) while (*p == ' ' && p >= tmpname)

View file

@ -194,6 +194,7 @@ typedef union {
// add game commands, needs cleanup // add game commands, needs cleanup
void D_RegisterServerCommands(void); void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void); void D_RegisterClientCommands(void);
void CleanupPlayerName(INT32 playernum, const char *newname);
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum); boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
void D_SendPlayerConfig(void); void D_SendPlayerConfig(void);
void Command_ExitGame_f(void); void Command_ExitGame_f(void);

View file

@ -624,14 +624,6 @@ static void GIF_framewrite(void)
// //
INT32 GIF_open(const char *filename) INT32 GIF_open(const char *filename)
{ {
#if 0
if (rendermode != render_soft)
{
CONS_Alert(CONS_WARNING, M_GetText("GIFs cannot be taken in non-software modes!\n"));
return 0;
}
#endif
gif_out = fopen(filename, "wb"); gif_out = fopen(filename, "wb");
if (!gif_out) if (!gif_out)
return 0; return 0;
@ -640,13 +632,13 @@ INT32 GIF_open(const char *filename)
gif_downscale = (!!cv_gif_downscale.value); gif_downscale = (!!cv_gif_downscale.value);
// GIF color table // GIF color table
// In hardware mode, uses the master palette // In hardware mode, forces the local palette
gif_palette = ((cv_screenshot_colorprofile.value
#ifdef HWRENDER #ifdef HWRENDER
&& (rendermode == render_soft) if (rendermode == render_opengl)
gif_palette = pLocalPalette;
else
#endif #endif
) ? pLocalPalette gif_palette = ((cv_screenshot_colorprofile.value) ? pLocalPalette : pMasterPalette);
: pMasterPalette);
GIF_headwrite(); GIF_headwrite();
gif_frames = 0; gif_frames = 0;

View file

@ -2465,16 +2465,20 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
// Thanks to quake2 source! // Thanks to quake2 source!
// utils3/qdata/images.c // utils3/qdata/images.c
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b) UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette)
{ {
int dr, dg, db; int dr, dg, db;
int distortion, bestdistortion = 256 * 256 * 4, bestcolor = 0, i; int distortion, bestdistortion = 256 * 256 * 4, bestcolor = 0, i;
// Use master palette if none specified
if (palette == NULL)
palette = pMasterPalette;
for (i = 0; i < 256; i++) for (i = 0; i < 256; i++)
{ {
dr = r - pMasterPalette[i].s.red; dr = r - palette[i].s.red;
dg = g - pMasterPalette[i].s.green; dg = g - palette[i].s.green;
db = b - pMasterPalette[i].s.blue; db = b - palette[i].s.blue;
distortion = dr*dr + dg*dg + db*db; distortion = dr*dr + dg*dg + db*db;
if (distortion < bestdistortion) if (distortion < bestdistortion)
{ {

View file

@ -171,7 +171,8 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b)) #define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a)) #define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b); UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette);
#define NearestColor(r, g, b) NearestPaletteColor(r, g, b, NULL)
extern INT32 numtextures; extern INT32 numtextures;

View file

@ -360,10 +360,13 @@ void SCR_Recalc(void)
vid.fsmalldupy = vid.smalldupy*FRACUNIT; vid.fsmalldupy = vid.smalldupy*FRACUNIT;
#endif #endif
// toggle off automap because some screensize-dependent values will // toggle off (then back on) the automap because some screensize-dependent values will
// be calculated next time the automap is activated. // be calculated next time the automap is activated.
if (automapactive) if (automapactive)
AM_Stop(); {
am_recalc = true;
AM_Start();
}
// set the screen[x] ptrs on the new vidbuffers // set the screen[x] ptrs on the new vidbuffers
V_Init(); V_Init();

View file

@ -3244,7 +3244,6 @@ Unoptimized version
#endif #endif
} }
// Taken from my videos-in-SRB2 project
// Generates a color look-up table // Generates a color look-up table
// which has up to 64 colors at each channel // which has up to 64 colors at each channel
// (see the defines in v_video.h) // (see the defines in v_video.h)
@ -3261,7 +3260,7 @@ void InitColorLUT(RGBA_t *palette)
for (r = 0; r < CLUTSIZE; r++) for (r = 0; r < CLUTSIZE; r++)
for (g = 0; g < CLUTSIZE; g++) for (g = 0; g < CLUTSIZE; g++)
for (b = 0; b < CLUTSIZE; b++) for (b = 0; b < CLUTSIZE; b++)
colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS); colorlookup[r][g][b] = NearestPaletteColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS, palette);
clutinit = true; clutinit = true;
lastpalette = palette; lastpalette = palette;
} }

View file

@ -37,10 +37,7 @@ cv_allcaps;
// Allocates buffer screens, call before R_Init. // Allocates buffer screens, call before R_Init.
void V_Init(void); void V_Init(void);
// Taken from my videos-in-SRB2 project // Color look-up table
// Generates a color look-up table
// which has up to 64 colors at each channel
#define COLORBITS 6 #define COLORBITS 6
#define SHIFTCOLORBITS (8-COLORBITS) #define SHIFTCOLORBITS (8-COLORBITS)
#define CLUTSIZE (1<<COLORBITS) #define CLUTSIZE (1<<COLORBITS)

View file

@ -822,13 +822,11 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
* backwards, so a later file overrides all earlier ones. * backwards, so a later file overrides all earlier ones.
* *
* \param filenames A null-terminated list of files to use. * \param filenames A null-terminated list of files to use.
* \return 1 if all files were loaded, 0 if at least one was missing or * \return 1 if base files were loaded, 0 if at least one was missing or
* invalid. * invalid.
*/ */
INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles) INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
{ {
INT32 rc = 1;
// open all the files, load headers, and count lumps // open all the files, load headers, and count lumps
numwadfiles = 0; numwadfiles = 0;
@ -836,13 +834,15 @@ INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
for (; *filenames; filenames++) for (; *filenames; filenames++)
{ {
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames); //CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
rc &= (W_InitFile(*filenames, numwadfiles < mainfiles) != INT16_MAX) ? 1 : 0; if (W_InitFile(*filenames, numwadfiles < mainfiles) == INT16_MAX)
{
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), *filenames);
if (numwadfiles < mainfiles)
return 0;
}
} }
if (!numwadfiles) return 1;
I_Error("W_InitMultipleFiles: no files found");
return rc;
} }
/** Make sure a lump number is valid. /** Make sure a lump number is valid.