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Fix soft landing mobj not being properly flipped
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bdb15028a1
commit
4439ce8940
2 changed files with 3 additions and 3 deletions
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@ -11636,7 +11636,7 @@ void K_KartEbrakeVisuals(player_t *p)
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{
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{
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if (p->ebrakefor % 20 == 0)
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if (p->ebrakefor % 20 == 0)
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{
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{
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wave = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->floorz, MT_SOFTLANDING);
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wave = P_SpawnMobj(p->mo->x, p->mo->y, P_GetMobjGround(p->mo), MT_SOFTLANDING);
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P_InstaScale(wave, p->mo->scale);
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P_InstaScale(wave, p->mo->scale);
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P_SetTarget(&wave->target, p->mo);
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P_SetTarget(&wave->target, p->mo);
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P_SetTarget(&wave->owner, p->mo);
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P_SetTarget(&wave->owner, p->mo);
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@ -10552,8 +10552,8 @@ void P_SceneryThinker(mobj_t *mobj)
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if (!P_MobjWasRemoved(mobj->target))
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if (!P_MobjWasRemoved(mobj->target))
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{
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{
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// Cast like a shadow on the ground
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// Cast like a shadow on the ground
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P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->floorz);
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P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, P_GetMobjGround(mobj->target));
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mobj->standingslope = mobj->target->standingslope;
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mobj->standingslope = P_IsObjectOnGround(mobj->target) ? mobj->target->standingslope : NULL;
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if (!P_IsObjectOnGround(mobj->target) && mobj->target->momz < -24 * mapobjectscale)
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if (!P_IsObjectOnGround(mobj->target) && mobj->target->momz < -24 * mapobjectscale)
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{
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{
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