From 445254dab6200c967d4ce498a66b0a6efb087dd3 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Mon, 8 Oct 2018 22:35:17 -0400 Subject: [PATCH] Reduce update frequency to match the sfx length better --- src/k_kart.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index c8203e8bf..2232ab823 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3655,10 +3655,10 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd) INT32 class = ((player->kartspeed-1)/3) + (3*((player->kartweight-1)/3)); // engine class (3*weight/3 LOOKS redundant, but it's to reduce the precision and get things into 3 unique categories) const INT32 numsnds = 13; - if (leveltime < 6) // stats may not be set on level start, so it plays class A sounds + if (leveltime < 8) // stats may not be set on level start, so it plays class A sounds return; - if (leveltime % 6) + if (leveltime % 8) return; if (targetsnd < 0)