HUD: do not scroll FINISH across the screen when NO CONTESTING

- Don't show this for Time Attack fail
This commit is contained in:
James R 2024-03-10 19:23:03 -07:00
parent 4fd5873e0f
commit 448781bdd9

View file

@ -8105,9 +8105,7 @@ void K_KartPlayerHUDUpdate(player_t *player)
player->karthud[khud_ringspblock] = (leveltime % 14); // reset to normal anim next time
}
if (player->exiting
&& (specialstageinfo.valid == false
|| !(player->pflags & PF_NOCONTEST)))
if (player->exiting && !(player->pflags & PF_NOCONTEST))
{
if (player->karthud[khud_finish] <= 2*TICRATE)
player->karthud[khud_finish]++;