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HUD: do not scroll FINISH across the screen when NO CONTESTING
- Don't show this for Time Attack fail
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1 changed files with 1 additions and 3 deletions
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@ -8105,9 +8105,7 @@ void K_KartPlayerHUDUpdate(player_t *player)
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player->karthud[khud_ringspblock] = (leveltime % 14); // reset to normal anim next time
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player->karthud[khud_ringspblock] = (leveltime % 14); // reset to normal anim next time
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}
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}
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if (player->exiting
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if (player->exiting && !(player->pflags & PF_NOCONTEST))
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&& (specialstageinfo.valid == false
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|| !(player->pflags & PF_NOCONTEST)))
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{
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{
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if (player->karthud[khud_finish] <= 2*TICRATE)
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if (player->karthud[khud_finish] <= 2*TICRATE)
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player->karthud[khud_finish]++;
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player->karthud[khud_finish]++;
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