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Fix more shadow crashes and save my sanity
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1 changed files with 2 additions and 1 deletions
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@ -1231,7 +1231,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t tx, fix
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shadow->cut = SC_ISSCALED|SC_SHADOW; //check this
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shadow->cut = SC_ISSCALED|SC_SHADOW; //check this
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shadow->startfrac = 0;
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shadow->startfrac = 0;
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shadow->xiscale = 0x7ffffff0 / (shadow->xscale/2);
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//shadow->xiscale = 0x7ffffff0 / (shadow->xscale/2);
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shadow->xiscale = (patch->width<<FRACBITS)/(x2-x1+1); // fuck it
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if (shadow->x1 > x1)
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if (shadow->x1 > x1)
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shadow->startfrac += shadow->xiscale*(shadow->x1-x1);
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shadow->startfrac += shadow->xiscale*(shadow->x1-x1);
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