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SidewaysFreezeThruster::init: fix infinite loop under MinGW
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1 changed files with 10 additions and 2 deletions
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@ -276,12 +276,20 @@ struct SidewaysFreezeThruster : Mobj
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Vec2<Fixed> h_vector = angle_vector(an);
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Vec2<Fixed> h_vector = angle_vector(an);
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// spawn the pipes:
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// spawn the pipes:
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for (int i = 0; i < 4; ++i)
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auto spawn_pipe = [&](int i)
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{
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{
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angle_t v_an = ANGLE_45 + (ANGLE_90 * i);
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angle_t v_an = ANGLE_45 + (ANGLE_90 * i);
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Vec2<Fixed> v_vector = vector(v_an) * 32;
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Vec2<Fixed> v_vector = vector(v_an) * 32;
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spawn_piece({h_vector * v_vector.y, v_vector.x}, angle, 2);
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spawn_piece({h_vector * v_vector.y, v_vector.x}, angle, 2);
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}
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};
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// This is unrolled because when it was a for loop,
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// it ran infinitely, but only under MinGW.
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// Tested: gcc.exe (Rev2, Built by MSYS2 project) 13.2.0 (32-bit version)
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spawn_pipe(0);
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spawn_pipe(1);
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spawn_pipe(2);
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spawn_pipe(3);
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// spawn the icons:
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// spawn the icons:
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Vec2<Fixed> v = vector(an) * 32;
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Vec2<Fixed> v = vector(an) * 32;
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