mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-11 18:42:46 +00:00
Remove leftover commented code from previous commit
This commit is contained in:
parent
cb40b2a7f2
commit
45611033c3
1 changed files with 0 additions and 58 deletions
|
|
@ -58,18 +58,6 @@ void R_DrawSpan_NPO2_8 (void)
|
|||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
/* fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;*/
|
||||
|
||||
// The loops here keep the texture coordinates within the texture.
|
||||
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
|
||||
// even if using libdivide.
|
||||
|
|
@ -735,17 +723,6 @@ void R_DrawSplat_NPO2_8 (void)
|
|||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
/* fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;*/
|
||||
// The loops here keep the texture coordinates within the texture.
|
||||
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
|
||||
// even if using libdivide.
|
||||
|
|
@ -814,18 +791,6 @@ void R_DrawTranslucentSplat_NPO2_8 (void)
|
|||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
/*fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;*/
|
||||
|
||||
// The loops here keep the texture coordinates within the texture.
|
||||
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
|
||||
// even if using libdivide.
|
||||
|
|
@ -894,18 +859,6 @@ void R_DrawTranslucentSpan_NPO2_8 (void)
|
|||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
/*fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;*/
|
||||
|
||||
// The loops here keep the texture coordinates within the texture.
|
||||
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
|
||||
// even if using libdivide.
|
||||
|
|
@ -972,17 +925,6 @@ void R_DrawTranslucentWaterSpan_NPO2_8(void)
|
|||
|
||||
while (count-- && dest <= deststop)
|
||||
{
|
||||
/*fixed_t x = (xposition >> FRACBITS);
|
||||
fixed_t y = (yposition >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
x = ds_flatwidth - ((UINT32)(ds_flatwidth - x) % ds_flatwidth);
|
||||
if (y < 0)
|
||||
y = ds_flatheight - ((UINT32)(ds_flatheight - y) % ds_flatheight);
|
||||
|
||||
x %= ds_flatwidth;
|
||||
y %= ds_flatheight;*/
|
||||
// The loops here keep the texture coordinates within the texture.
|
||||
// They will rarely iterate multiple times, and are cheaper than a modulo operation,
|
||||
// even if using libdivide.
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue