From 4577b0a3e3ba0906eeaf92d090f2af1a035d4ca2 Mon Sep 17 00:00:00 2001 From: VelocitOni Date: Tue, 29 Jul 2025 03:11:49 -0400 Subject: [PATCH] Deathstate sound and radius increase Made it bigger, use a Gunstar Heroes sound and NOT a kirby one --- src/info.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/info.c b/src/info.c index 019cb0d17..1139aeb2e 100644 --- a/src/info.c +++ b/src/info.c @@ -15371,7 +15371,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL, // missilestate S_BALLHOG_DEAD, // deathstate S_NULL, // xdeathstate - sfx_hogbom, // deathsound + sfx_gshdd, // deathsound 0, // speed 26*FRACUNIT, // radius 64*FRACUNIT, // height @@ -15400,8 +15400,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed - 32*FRACUNIT, // radius - 32*FRACUNIT, // height + 50*FRACUNIT, // radius + 50*FRACUNIT, // height 0, // display offset 100, // mass 1, // damage