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Fix lib_setSpriteInfo indexes being off-by-one
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1 changed files with 0 additions and 3 deletions
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@ -389,10 +389,7 @@ static int lib_setSpriteInfo(lua_State *L)
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lua_Integer i = 0;
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lua_Integer i = 0;
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const char *str = NULL;
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const char *str = NULL;
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if (lua_isnumber(L, 2))
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if (lua_isnumber(L, 2))
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{
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i = lua_tointeger(L, 2);
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i = lua_tointeger(L, 2);
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i++; // shift index in case of missing rotsprite support
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}
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else
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else
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str = luaL_checkstring(L, 2);
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str = luaL_checkstring(L, 2);
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