Fix lib_setSpriteInfo indexes being off-by-one

This commit is contained in:
Jaime Passos 2020-03-19 19:09:34 -03:00
parent d2d8fe64f5
commit 4579c6f631

View file

@ -389,10 +389,7 @@ static int lib_setSpriteInfo(lua_State *L)
lua_Integer i = 0;
const char *str = NULL;
if (lua_isnumber(L, 2))
{
i = lua_tointeger(L, 2);
i++; // shift index in case of missing rotsprite support
}
else
str = luaL_checkstring(L, 2);