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Maybe I should write a post-commit hook that removes my debug print
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@ -3195,7 +3195,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (clash)
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if (clash)
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{
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{
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CONS_Printf("clash case\n");
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player->spheres = max(player->spheres - 5, 0);
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player->spheres = max(player->spheres - 5, 0);
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if (inflictor)
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if (inflictor)
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