Insta-Whip: pop player shield

This commit is contained in:
James R 2024-01-08 17:59:49 -08:00
parent 0b39268a71
commit 45eeb94513

View file

@ -3327,6 +3327,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
K_PlayPainSound(target, source);
}
else if (inflictor && inflictor->type == MT_INSTAWHIP)
{
K_PopPlayerShield(player);
}
if (gametyperules & GTR_BUMPERS)
player->spheres = min(player->spheres + 10, 40);