null gamestate during pre-intermission to prevent unwanted interaction

This commit is contained in:
katsy 2021-09-22 16:22:47 -05:00 committed by toaster
parent c2f427d858
commit 45f848c4ed

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@ -3507,6 +3507,9 @@ static void G_DoCompleted(void)
if (metalrecording)
G_StopMetalRecording(false);
G_SetGamestate(GS_NULL);
wipegamestate = GS_NULL;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
{