Implement remaining ACS0 codes that apply to SRB2

Only thing left to reach parity with Hexen is being able to use linedef specials as functions
This commit is contained in:
Sally Coolatta 2022-10-08 06:53:24 -04:00
parent 93cdac681b
commit 460e1a67c7
3 changed files with 356 additions and 1 deletions

View file

@ -31,6 +31,8 @@
#include "deh_tables.h" #include "deh_tables.h"
#include "fastcmp.h" #include "fastcmp.h"
#include "hu_stuff.h" #include "hu_stuff.h"
#include "s_sound.h"
#include "r_textures.h"
/*-------------------------------------------------- /*--------------------------------------------------
static bool ACS_GetMobjTypeFromString(const char *word, mobjtype_t *type) static bool ACS_GetMobjTypeFromString(const char *word, mobjtype_t *type)
@ -81,6 +83,46 @@ static bool ACS_GetMobjTypeFromString(const char *word, mobjtype_t *type)
return false; return false;
} }
/*--------------------------------------------------
static bool ACS_GetSFXFromString(const char *word, sfxenum_t *type)
Helper function for sound playing functions.
Gets a SFX id from a string.
Input Arguments:-
word: The sound effect string.
type: Variable to store the result in.
Return:-
true if successful, otherwise false.
--------------------------------------------------*/
static bool ACS_GetSFXFromString(const char *word, sfxenum_t *type)
{
sfxenum_t i;
if (fastncmp("SFX_", word, 4))
{
// take off the SFX_
word += 4;
}
else if (fastncmp("DS", word, 2))
{
// take off the DS
word += 2;
}
for (i = 0; i < NUMSFX; i++)
{
if (S_sfx[i].name && fasticmp(word, S_sfx[i].name))
{
*type = i;
return true;
}
}
return false;
}
/*-------------------------------------------------- /*--------------------------------------------------
static bool ACS_CountThing(mobj_t *mobj, mobjtype_t type) static bool ACS_CountThing(mobj_t *mobj, mobjtype_t type)
@ -361,6 +403,28 @@ bool ACS_CF_LineSide(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word ar
return false; return false;
} }
/*--------------------------------------------------
bool ACS_CF_ClearLineSpecial(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
If there is an activating linedef, set its
special to 0.
--------------------------------------------------*/
bool ACS_CF_ClearLineSpecial(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
{
acs_threadinfo_t *info = (acs_threadinfo_t *)ACSVM_Thread_GetInfo(thread);
(void)argV;
(void)argC;
if (info->line != NULL)
{
// One time only.
info->line->special = 0;
}
return false;
}
/*-------------------------------------------------- /*--------------------------------------------------
bool ACS_CF_EndPrint(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC) bool ACS_CF_EndPrint(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
@ -466,6 +530,285 @@ bool ACS_CF_Timer(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
return false; return false;
} }
/*--------------------------------------------------
bool ACS_CF_SectorSound(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
Plays a point sound effect from a sector.
--------------------------------------------------*/
bool ACS_CF_SectorSound(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
{
acs_threadinfo_t *info = (acs_threadinfo_t *)ACSVM_Thread_GetInfo(thread);
ACSVM_MapScope *map = NULL;
ACSVM_String *str = NULL;
const char *sfxName = NULL;
size_t sfxLen = 0;
sfxenum_t sfxId = sfx_None;
INT32 vol = 0;
mobj_t *origin = NULL;
(void)argC;
map = ACSVM_Thread_GetScopeMap(thread);
str = ACSVM_MapScope_GetString(map, argV[0]);
sfxName = ACSVM_String_GetStr(str);
sfxLen = ACSVM_String_GetLen(str);
if (sfxLen > 0)
{
bool success = ACS_GetSFXFromString(sfxName, &sfxId);
if (success == false)
{
// Exit early.
CONS_Alert(CONS_WARNING,
"Couldn't find sfx named \"%s\" for SectorSound.\n",
sfxName
);
return false;
}
}
vol = argV[1];
if (info->sector != NULL)
{
// New to Ring Racers: Use activating sector directly.
origin = (void *)&info->sector->soundorg;
}
else if (info->line != NULL)
{
// Original Hexen behavior: Use line's frontsector.
origin = (void *)&info->line->frontsector->soundorg;
}
S_StartSoundAtVolume(origin, sfxId, vol);
return false;
}
/*--------------------------------------------------
bool ACS_CF_AmbientSound(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
Plays a sound effect globally.
--------------------------------------------------*/
bool ACS_CF_AmbientSound(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
{
ACSVM_MapScope *map = NULL;
ACSVM_String *str = NULL;
const char *sfxName = NULL;
size_t sfxLen = 0;
sfxenum_t sfxId = sfx_None;
INT32 vol = 0;
(void)argC;
map = ACSVM_Thread_GetScopeMap(thread);
str = ACSVM_MapScope_GetString(map, argV[0]);
sfxName = ACSVM_String_GetStr(str);
sfxLen = ACSVM_String_GetLen(str);
if (sfxLen > 0)
{
bool success = ACS_GetSFXFromString(sfxName, &sfxId);
if (success == false)
{
// Exit early.
CONS_Alert(CONS_WARNING,
"Couldn't find sfx named \"%s\" for AmbientSound.\n",
sfxName
);
return false;
}
}
vol = argV[1];
S_StartSoundAtVolume(NULL, sfxId, vol);
return false;
}
/*--------------------------------------------------
bool ACS_CF_SetLineTexture(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
Plays a sound effect globally.
--------------------------------------------------*/
enum
{
SLT_POS_TOP,
SLT_POS_MIDDLE,
SLT_POS_BOTTOM
};
bool ACS_CF_SetLineTexture(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
{
mtag_t tag = 0;
UINT8 sideId = 0;
UINT8 texPos = 0;
ACSVM_MapScope *map = NULL;
ACSVM_String *str = NULL;
const char *texName = NULL;
INT32 texId = LUMPERROR;
INT32 lineId = -1;
(void)argC;
tag = argV[0];
sideId = (argV[1] & 1);
texPos = argV[2];
map = ACSVM_Thread_GetScopeMap(thread);
str = ACSVM_MapScope_GetString(map, argV[4]);
texName = ACSVM_String_GetStr(str);
texId = R_TextureNumForName(texName);
TAG_ITER_LINES(tag, lineId)
{
line_t *line = &lines[lineId];
side_t *side = &sides[line->sidenum[sideId]];
switch (texPos)
{
case SLT_POS_MIDDLE:
{
side->midtexture = texId;
break;
}
case SLT_POS_BOTTOM:
{
side->bottomtexture = texId;
break;
}
case SLT_POS_TOP:
default:
{
side->toptexture = texId;
break;
}
}
}
return false;
}
/*--------------------------------------------------
bool ACS_CF_SetLineSpecial(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
Changes a linedef's special and arguments.
--------------------------------------------------*/
bool ACS_CF_SetLineSpecial(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
{
acs_threadinfo_t *info = (acs_threadinfo_t *)ACSVM_Thread_GetInfo(thread);
mtag_t tag = 0;
INT32 spec = 0;
size_t numArgs = 0;
INT32 lineId = -1;
tag = argV[0];
spec = argV[1];
numArgs = min(max(argC - 2, 0), NUMLINEARGS);
TAG_ITER_LINES(tag, lineId)
{
line_t *line = &lines[lineId];
size_t i;
if (info->line != NULL && line == info->line)
{
continue;
}
line->special = spec;
for (i = 0; i < numArgs; i++)
{
line->args[i] = argV[i + 2];
}
}
return false;
}
/*--------------------------------------------------
bool ACS_CF_ThingSound(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
Plays a sound effect for a tagged object.
--------------------------------------------------*/
bool ACS_CF_ThingSound(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)
{
ACSVM_MapScope *map = NULL;
ACSVM_String *str = NULL;
const char *sfxName = NULL;
size_t sfxLen = 0;
mtag_t tag = 0;
sfxenum_t sfxId = sfx_None;
INT32 vol = 0;
(void)argC;
tag = argV[0];
map = ACSVM_Thread_GetScopeMap(thread);
str = ACSVM_MapScope_GetString(map, argV[1]);
sfxName = ACSVM_String_GetStr(str);
sfxLen = ACSVM_String_GetLen(str);
if (sfxLen > 0)
{
bool success = ACS_GetSFXFromString(sfxName, &sfxId);
if (success == false)
{
// Exit early.
CONS_Alert(CONS_WARNING,
"Couldn't find sfx named \"%s\" for AmbientSound.\n",
sfxName
);
return false;
}
}
vol = argV[2];
#if 0
TAG_ITER_MOBJS(tag, mobj)
{
S_StartSoundAtVolume(mobj, sfxId, vol);
}
#else
CONS_Alert(CONS_WARNING,
"ThingSound not implemented -- waiting for mobj tags.\n"
);
(void)tag;
(void)vol;
#endif
return false;
}
/*-------------------------------------------------- /*--------------------------------------------------
bool ACS_CF_EndPrintBold(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC) bool ACS_CF_EndPrintBold(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC)

View file

@ -233,7 +233,7 @@ static void ACS_EnvConstruct(ACSVM_Environment *env)
// 69 to 79: Implemented by ACSVM // 69 to 79: Implemented by ACSVM
ACS_AddCodeDataCallFunc(env, 80, "", 0, ACS_CF_LineSide); ACS_AddCodeDataCallFunc(env, 80, "", 0, ACS_CF_LineSide);
// 81 to 82: Implemented by ACSVM // 81 to 82: Implemented by ACSVM
ACS_AddCodeDataCallFunc(env, 83, "", 0, ACS_CF_ClearLineSpecial);
// 84 to 85: Implemented by ACSVM // 84 to 85: Implemented by ACSVM
ACS_AddCodeDataCallFunc(env, 86, "", 0, ACS_CF_EndPrint); ACS_AddCodeDataCallFunc(env, 86, "", 0, ACS_CF_EndPrint);
// 87 to 89: Implemented by ACSVM // 87 to 89: Implemented by ACSVM
@ -241,7 +241,13 @@ static void ACS_EnvConstruct(ACSVM_Environment *env)
ACS_AddCodeDataCallFunc(env, 91, "", 0, ACS_CF_GameType); ACS_AddCodeDataCallFunc(env, 91, "", 0, ACS_CF_GameType);
ACS_AddCodeDataCallFunc(env, 92, "", 0, ACS_CF_GameSpeed); ACS_AddCodeDataCallFunc(env, 92, "", 0, ACS_CF_GameSpeed);
ACS_AddCodeDataCallFunc(env, 93, "", 0, ACS_CF_Timer); ACS_AddCodeDataCallFunc(env, 93, "", 0, ACS_CF_Timer);
ACS_AddCodeDataCallFunc(env, 94, "", 2, ACS_CF_SectorSound);
ACS_AddCodeDataCallFunc(env, 95, "", 2, ACS_CF_AmbientSound);
ACS_AddCodeDataCallFunc(env, 97, "", 4, ACS_CF_SetLineTexture);
ACS_AddCodeDataCallFunc(env, 99, "", 7, ACS_CF_SetLineSpecial);
ACS_AddCodeDataCallFunc(env, 100, "", 3, ACS_CF_ThingSound);
ACS_AddCodeDataCallFunc(env, 101, "", 0, ACS_CF_EndPrintBold); ACS_AddCodeDataCallFunc(env, 101, "", 0, ACS_CF_EndPrintBold);
// 136 to 137: Implemented by ACSVM // 136 to 137: Implemented by ACSVM

View file

@ -183,11 +183,17 @@ bool ACS_CF_PolyWait(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word ar
bool ACS_CF_ChangeFloor(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_ChangeFloor(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_ChangeCeiling(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_ChangeCeiling(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_LineSide(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_LineSide(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_ClearLineSpecial(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_EndPrint(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_EndPrint(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_PlayerCount(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_PlayerCount(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_GameType(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_GameType(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_GameSpeed(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_GameSpeed(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_Timer(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_Timer(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_SectorSound(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_AmbientSound(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_SetLineTexture(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_SetLineSpecial(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_ThingSound(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_EndPrintBold(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_EndPrintBold(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);
bool ACS_CF_EndLog(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC); bool ACS_CF_EndLog(ACSVM_Thread *thread, ACSVM_Word const *argV, ACSVM_Word argC);