mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Toggle all manner of directional lighting with MSF_FLATLIGHTING
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parent
49e7357704
commit
46406931c1
8 changed files with 34 additions and 24 deletions
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@ -295,7 +295,7 @@ static FUINT HWR_CalcWallLight(FUINT lightnum, seg_t *seg)
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{
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INT16 finallight = lightnum;
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if (seg != NULL && P_ApplyLightOffsetFine(lightnum))
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if (seg != NULL && P_ApplyLightOffsetFine(lightnum, seg->frontsector->flags))
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{
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finallight += seg->hwLightOffset;
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@ -306,11 +306,11 @@ static FUINT HWR_CalcWallLight(FUINT lightnum, seg_t *seg)
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return (FUINT)finallight;
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}
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static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope)
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static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, sectorflags_t sectorflags)
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{
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INT16 finallight = lightnum;
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if (slope != NULL && P_ApplyLightOffsetFine(lightnum))
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if (slope != NULL && P_ApplyLightOffsetFine(lightnum, sectorflags))
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{
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finallight += slope->hwLightOffset;
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@ -504,7 +504,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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for (i = 0, v3d = planeVerts; i < nrPlaneVerts; i++,v3d++,pv++)
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SETUP3DVERT(v3d, pv->x, pv->y);
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lightlevel = HWR_CalcSlopeLight(lightlevel, slope);
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lightlevel = HWR_CalcSlopeLight(lightlevel, slope, (FOFsector ? FOFsector : gl_frontsector)->flags);
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HWR_Lighting(&Surf, lightlevel, planecolormap);
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if (PolyFlags & PF_EnvironmentTrans)
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@ -3482,15 +3482,25 @@ void P_UpdateSegLightOffset(seg_t *li)
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#endif
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}
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boolean P_ApplyLightOffset(UINT8 baselightnum)
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boolean P_ApplyLightOffset(UINT8 baselightnum, sectorflags_t sectorflags)
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{
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if (sectorflags & MSF_FLATLIGHTING)
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{
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return false;
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}
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// Don't apply light offsets at full bright or full dark.
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// Is in steps of light num .
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return (baselightnum < LIGHTLEVELS-1 && baselightnum > 0);
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}
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boolean P_ApplyLightOffsetFine(UINT8 baselightlevel)
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boolean P_ApplyLightOffsetFine(UINT8 baselightlevel, sectorflags_t sectorflags)
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{
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if (sectorflags & MSF_FLATLIGHTING)
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{
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return false;
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}
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// Don't apply light offsets at full bright or full dark.
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// Uses exact light levels for more smoothness.
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return (baselightlevel < 255 && baselightlevel > 0);
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@ -140,8 +140,8 @@ void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
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void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);
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//void P_WriteThings(void);
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void P_UpdateSegLightOffset(seg_t *li);
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boolean P_ApplyLightOffset(UINT8 baselightnum);
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boolean P_ApplyLightOffsetFine(UINT8 baselightlevel);
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boolean P_ApplyLightOffset(UINT8 baselightnum, sectorflags_t sectorflags);
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boolean P_ApplyLightOffsetFine(UINT8 baselightlevel, sectorflags_t sectorflags);
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size_t P_PrecacheLevelFlats(void);
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void P_AllocMapHeader(INT16 i);
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@ -977,7 +977,7 @@ static void R_Subsector(size_t num)
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floorcolormap, NULL, NULL, frontsector->f_slope,
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R_NoEncore(frontsector, &levelflats[frontsector->floorpic], false),
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R_IsRipplePlane(frontsector, NULL, false),
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false
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false, frontsector->flags
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);
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}
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else
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@ -993,7 +993,7 @@ static void R_Subsector(size_t num)
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ceilingcolormap, NULL, NULL, frontsector->c_slope,
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R_NoEncore(frontsector, &levelflats[frontsector->ceilingpic], true),
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R_IsRipplePlane(frontsector, NULL, true),
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true
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true, frontsector->flags
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);
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}
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else
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@ -1041,7 +1041,7 @@ static void R_Subsector(size_t num)
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*rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope,
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R_NoEncore(rover->master->frontsector, &levelflats[*rover->bottompic], true),
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R_IsRipplePlane(rover->master->frontsector, rover, true),
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true
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true, rover->master->frontsector->flags
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);
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ffloor[numffloors].slope = *rover->b_slope;
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@ -1075,7 +1075,7 @@ static void R_Subsector(size_t num)
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*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope,
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R_NoEncore(rover->master->frontsector, &levelflats[*rover->toppic], false),
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R_IsRipplePlane(rover->master->frontsector, rover, false),
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false
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false, rover->master->frontsector->flags
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);
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ffloor[numffloors].slope = *rover->t_slope;
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@ -1125,7 +1125,7 @@ static void R_Subsector(size_t num)
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NULL, // will ffloors be slopable eventually?
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R_NoEncore(polysec, &levelflats[polysec->floorpic], false),
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false, /* TODO: wet polyobjects? */
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true
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true, polysec->flags
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);
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ffloor[numffloors].height = polysec->floorheight;
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@ -1154,7 +1154,7 @@ static void R_Subsector(size_t num)
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NULL, // will ffloors be slopable eventually?
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R_NoEncore(polysec, &levelflats[polysec->ceilingpic], true),
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false, /* TODO: wet polyobjects? */
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false
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false, polysec->flags
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);
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ffloor[numffloors].polyobj = po;
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@ -355,7 +355,7 @@ static visplane_t *new_visplane(unsigned hash)
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visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
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ffloor_t *pfloor, polyobj_t *polyobj, pslope_t *slope, boolean noencore,
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boolean ripple, boolean reverseLight)
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boolean ripple, boolean reverseLight, sectorflags_t sectorflags)
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{
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visplane_t *check;
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unsigned hash;
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@ -392,7 +392,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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}
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}
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if (slope != NULL && P_ApplyLightOffset(lightlevel >> LIGHTSEGSHIFT))
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if (slope != NULL && P_ApplyLightOffset(lightlevel >> LIGHTSEGSHIFT, sectorflags))
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{
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if (reverseLight && maplighting.directional == true)
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{
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@ -88,7 +88,7 @@ void R_ClearFFloorClips (void);
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void R_DrawPlanes(void);
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visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
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extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope, boolean noencore,
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boolean ripple, boolean reverseLight);
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boolean ripple, boolean reverseLight, sectorflags_t sectorflags);
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visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
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void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
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void R_PlaneBounds(visplane_t *plane);
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@ -222,7 +222,7 @@ static void R_RenderMaskedSegLoop(drawseg_t *ds, INT32 x1, INT32 x2, INT32 texnu
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if (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))
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;
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else if (P_ApplyLightOffset(lightnum))
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else if (P_ApplyLightOffset(lightnum, frontsector->flags))
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lightnum += curline->lightOffset;
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rlight->lightnum = lightnum;
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@ -245,7 +245,7 @@ static void R_RenderMaskedSegLoop(drawseg_t *ds, INT32 x1, INT32 x2, INT32 texnu
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if ((R_CheckColumnFunc(COLDRAWFUNC_FOG) == true)
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|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
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;
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else if (P_ApplyLightOffset(lightnum))
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else if (P_ApplyLightOffset(lightnum, frontsector->flags))
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lightnum += curline->lightOffset;
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lightnum = R_AdjustLightLevel(lightnum);
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@ -882,7 +882,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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if (pfloor->fofflags & FOF_FOG || rlight->flags & FOF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
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;
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else if (P_ApplyLightOffset(rlight->lightnum))
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else if (P_ApplyLightOffset(rlight->lightnum, pfloor->master->frontsector->flags))
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rlight->lightnum += curline->lightOffset;
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p++;
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@ -905,7 +905,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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if (pfloor->fofflags & FOF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
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;
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else if (P_ApplyLightOffset(lightnum))
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else if (P_ApplyLightOffset(lightnum, pfloor->master->frontsector->flags))
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lightnum += curline->lightOffset;
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lightnum = R_AdjustLightLevel(lightnum);
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@ -1511,7 +1511,7 @@ static void R_RenderSegLoop (void)
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if (dc_lightlist[i].extra_colormap)
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;
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else if (P_ApplyLightOffset(lightnum))
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else if (P_ApplyLightOffset(lightnum, curline->frontsector->flags))
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lightnum += curline->lightOffset;
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lightnum = R_AdjustLightLevel(lightnum);
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@ -2504,7 +2504,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
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lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
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if (P_ApplyLightOffset(lightnum))
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if (P_ApplyLightOffset(lightnum, frontsector->flags))
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lightnum += curline->lightOffset;
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lightnum = R_AdjustLightLevel(lightnum);
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@ -2295,7 +2295,7 @@ static void R_ProjectSprite(mobj_t *thing)
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lightnum = (lightnum + R_ThingLightLevel(oldthing)) >> LIGHTSEGSHIFT;
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if (maplighting.directional == true)
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if (maplighting.directional == true && !(thing->subsector->sector->flags & MSF_FLATLIGHTING))
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{
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fixed_t extralight = R_GetSpriteDirectionalLighting(papersprite
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? interp.angle + (ang >= ANGLE_180 ? -ANGLE_90 : ANGLE_90)
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