HUD: Battle rankings and GOAL (2P version) + 2P minimap tweak

- 2P version just reuses 4P version
- Minimap shifted over slightly to make room
This commit is contained in:
James R 2024-01-12 07:30:32 -08:00
parent 02719ef2bf
commit 4694cb79ff

View file

@ -1244,6 +1244,7 @@ static void K_initKartHUD(void)
STCD_Y = BASEVIDHEIGHT/4;
MINI_X -= 16;
MINI_Y = (BASEVIDHEIGHT/2);
if (r_splitscreen > 1) // 3P/4P Small Splitscreen
@ -2221,7 +2222,7 @@ struct PositionFacesInfo
PositionFacesInfo();
void draw_1p();
void draw_4p_battle(int y, INT32 flags);
void draw_4p_battle(int x, int y, INT32 flags);
UINT32 top_score() const { return players[rankplayer[0]].roundscore; }
bool near_goal() const { return g_pointlimit - 5 <= top_score(); }
@ -2498,10 +2499,10 @@ void PositionFacesInfo::draw_1p()
}
}
void PositionFacesInfo::draw_4p_battle(int y, INT32 flags)
void PositionFacesInfo::draw_4p_battle(int x, int y, INT32 flags)
{
using srb2::Draw;
Draw row = Draw(152, y).flags(V_HUDTRANS | V_SLIDEIN | flags).font(Draw::Font::kPing);
Draw row = Draw(x, y).flags(V_HUDTRANS | V_SLIDEIN | flags).font(Draw::Font::kPing);
UINT8 skull = []
{
@ -2562,10 +2563,14 @@ static boolean K_drawKartPositionFaces(void)
state.draw_1p();
break;
case 1:
state.draw_4p_battle(292, 78, V_SNAPTORIGHT);
break;
case 2:
case 3:
state.draw_4p_battle(9, V_SNAPTOTOP);
state.draw_4p_battle(147, V_SNAPTOBOTTOM);
state.draw_4p_battle(152, 9, V_SNAPTOTOP);
state.draw_4p_battle(152, 147, V_SNAPTOBOTTOM);
break;
}
@ -5675,6 +5680,11 @@ void K_drawKartHUD(void)
{
K_drawKart2PTimestamp();
}
if (viewnum == r_splitscreen && gametyperules & GTR_POINTLIMIT)
{
K_drawKartPositionFaces();
}
}
else if (viewnum == r_splitscreen)
{