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Nix experimental debug print
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@ -9279,7 +9279,6 @@ static waypoint_t *K_GetPlayerNextWaypoint(player_t *player)
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{
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updaterespawn = true;
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player->pflags &= ~PF_UPDATEMYRESPAWN;
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CONS_Printf("%d: Forced waypoint update\n", leveltime);
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}
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// Respawn point should only be updated when we're going to a nextwaypoint
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