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Match old behaviour of GTR_BOSS: DMG_TIMEOVER a player that has lost all their bumpers
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@ -4195,6 +4195,7 @@ void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers)
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if (battlecapsules || bossinfo.valid)
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{
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player->pflags |= (PF_NOCONTEST|PF_ELIMINATED);
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_TIMEOVER);
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}
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else if (netgame)
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{
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