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Tricking players tumble other players, in all gametypes
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1 changed files with 2 additions and 2 deletions
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@ -1472,11 +1472,11 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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// The bump has to happen last
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if (P_IsObjectOnGround(thing) && tm.thing->momz < 0 && tm.thing->player->trickpanel)
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{
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P_DamageMobj(thing, tm.thing, tm.thing, 1, DMG_WIPEOUT|DMG_STEAL);
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P_DamageMobj(thing, tm.thing, tm.thing, 1, DMG_TUMBLE);
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}
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else if (P_IsObjectOnGround(tm.thing) && thing->momz < 0 && thing->player->trickpanel)
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{
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P_DamageMobj(tm.thing, thing, thing, 1, DMG_WIPEOUT|DMG_STEAL);
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P_DamageMobj(tm.thing, thing, thing, 1, DMG_TUMBLE);
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}
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if (K_KartBouncing(tm.thing, thing) == true)
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