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	No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9005 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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					 2 changed files with 44 additions and 23 deletions
				
			
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			@ -1968,51 +1968,71 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
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{
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	size_t i;
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	fixed_t upperbound, lowerbound;
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	INT32 s;
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	sector_t *checksector;
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	sector_t *sec = NULL;
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	sector_t *targetsec = NULL;
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	INT32 secnum = -1;
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	msecnode_t *node;
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	mobj_t *thing;
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	boolean exists = false;
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	boolean FOFsector = false;
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	for (i = 0; i < nobaddies->sector->linecount; i++)
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	while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0)
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	{
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		if (nobaddies->sector->lines[i]->special == 223)
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		sec = §ors[secnum];
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		FOFsector = false;
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		// Check the lines of this sector, to see if it is a FOF control sector.
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		for (i = 0; i < sec->linecount; i++)
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		{
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			INT32 targetsecnum = -1;
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			upperbound = nobaddies->sector->ceilingheight;
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			lowerbound = nobaddies->sector->floorheight;
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			if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300)
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				continue;
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			for (s = -1; (s = P_FindSectorFromLineTag(nobaddies->sector->lines[i], s)) >= 0 ;)
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			FOFsector = true;
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			while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0)
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			{
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				checksector = §ors[s];
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				targetsec = §ors[targetsecnum];
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				node = checksector->touching_thinglist; // things touching this sector
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				upperbound = targetsec->ceilingheight;
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				lowerbound = targetsec->floorheight;
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				node = targetsec->touching_thinglist; // things touching this sector
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				while (node)
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				{
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					thing = node->m_thing;
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					if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
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					&& thing->z < upperbound && thing->z+thing->height > lowerbound)
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					{
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						exists = true;
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						goto foundenemy;
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					}
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						return;
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					node = node->m_snext;
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				}
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			}
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		}
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	}
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foundenemy:
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	if (exists)
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		if (!FOFsector)
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		{
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			upperbound = sec->ceilingheight;
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			lowerbound = sec->floorheight;
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			node = sec->touching_thinglist; // things touching this sector
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			while (node)
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			{
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				thing = node->m_thing;
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				if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
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				&& thing->z < upperbound && thing->z+thing->height > lowerbound)
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					return;
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	s = P_AproxDistance(nobaddies->sourceline->dx, nobaddies->sourceline->dy)>>FRACBITS;
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				node = node->m_snext;
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			}
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		}
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	}
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	CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", s);
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	CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag);
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	// Otherwise, run the linedef exec and terminate this thinker
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	P_LinedefExecute((INT16)s, NULL, NULL);
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	// No enemies found, run the linedef exec and terminate this thinker
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	P_RunTriggerLinedef(nobaddies->sourceline, NULL, NULL);
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	P_RemoveThinker(&nobaddies->thinker);
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}
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			@ -1890,6 +1890,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
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	 || specialtype == 304  // Ring count - Once
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	 || specialtype == 307  // Character ability - Once
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	 || specialtype == 308  // Race only - Once
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	 || specialtype == 313  // No More Enemies - Once
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	 || specialtype == 315  // No of pushables - Once
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	 || specialtype == 318  // Unlockable trigger - Once
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	 || specialtype == 320  // Unlockable - Once
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