From 479f9e4d57b87d8c4529f11908dbe34d5fc314ae Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 27 Nov 2022 17:27:22 -0800 Subject: [PATCH] S_ReducedVFXSoundAtVolume: use player_t* --- src/s_sound.c | 4 ++-- src/s_sound.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/s_sound.c b/src/s_sound.c index a36b14bf6..fb21cc190 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -732,7 +732,7 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id) S_StartSoundAtVolume(origin, sfx_id, 255); } -void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, void *owner) +void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner) { if (S_SoundDisabled()) return; @@ -744,7 +744,7 @@ void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volum return; } - if (P_IsDisplayPlayer((player_t *)owner) == false) + if (P_IsDisplayPlayer(owner) == false) { return; } diff --git a/src/s_sound.h b/src/s_sound.h index a3ad44750..adbf92533 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -140,7 +140,7 @@ void S_StartSound(const void *origin, sfxenum_t sound_id); void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume); // Will start a sound, but only if VFX reduce is off or the owner isn't a display player. -void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, void *owner); +void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, player_t *owner); #define S_ReducedVFXSound(a, b, c) S_ReducedVFXSoundAtVolume(a, b, 255, c) // Stop sound for thing at