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Add shittysigns cheat
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4fc6567dc6
commit
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7 changed files with 31 additions and 4 deletions
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@ -902,7 +902,8 @@ consvar_t cv_palettenum = PlayerCheat("palettenum", "0").values(CV_Unsigned).onc
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extern CV_PossibleValue_t renderhitbox_cons_t[];
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consvar_t cv_renderhitbox = PlayerCheat("renderhitbox", "Off").values(renderhitbox_cons_t).description("Show hitboxes around objects");
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consvar_t cv_mentalsonic = PlayerCheat("mentalsonic", "Off").values(CV_OnOff).flags(CV_HIDDEN).description("Works out at the library");
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consvar_t cv_mentalsonic = Player("mentalsonic", "Off").dont_save().values(CV_OnOff).flags(CV_NOSHOWHELP).description("Works out at the library");
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consvar_t cv_shittysigns = Player("shittysigns", "Off").dont_save().values(CV_OnOff).flags(CV_NOSHOWHELP).description("It's better because it's worse");
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//
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// Dummy variables used solely in the menu system.
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@ -99,6 +99,7 @@ extern consvar_t cv_debugrank;
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extern consvar_t cv_battletest;
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extern consvar_t cv_mentalsonic;
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extern consvar_t cv_shittysigns;
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typedef enum {
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CV_CAPSULETEST_OFF,
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@ -1186,7 +1186,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski
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static boolean HWR_AllowModel(mobj_t *mobj)
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{
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// Don't allow rendering of model for these.
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if (mobj->sprite2 == SPR2_XTRA || mobj->sprite2 == SPR2_SIGN || mobj->sprite2 == SPR2_SIGL || mobj->sprite2 == SPR2_TALK)
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if (mobj->sprite2 == SPR2_XTRA || mobj->sprite2 == SPR2_SIGN || mobj->sprite2 == SPR2_SIGL || mobj->sprite2 == SPR2_SSIG || mobj->sprite2 == SPR2_TALK)
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return false;
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// Otherwise, render the model.
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@ -762,7 +762,7 @@ char spr2names[NUMPLAYERSPRITES][5] =
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"SPIN", // Spinout
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"DEAD", // Dead
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"SIGN", "SIGL", // Finish signpost
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"SIGN", "SIGL", "SSIG", // Finish signpost
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"XTRA", // Three Faces of Darkness
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"TALK", // Dialogue
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};
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@ -806,6 +806,7 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
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0, // SPR2_SIGN
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SPR2_SIGN, // SPR2_SIGL
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SPR2_SIGN, // SPR2_SSIG
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0, // SPR2_XTRA
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0, // SPR2_TALK
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};
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@ -1296,7 +1296,7 @@ typedef enum playersprite
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SPR2_DRRN, SPR2_DRRO, SPR2_DRRI,
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SPR2_SPIN,
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SPR2_DEAD,
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SPR2_SIGN, SPR2_SIGL,
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SPR2_SIGN, SPR2_SIGL, SPR2_SSIG,
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SPR2_XTRA,
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SPR2_TALK,
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@ -177,6 +177,21 @@ static UINT8 cheatf_mentalsonic(void)
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return 1;
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}
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static UINT8 cheatf_shittysigns(void)
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{
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cv_shittysigns.value = !(cv_shittysigns.value);
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if (cv_shittysigns.value)
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{
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S_StartSound(NULL, sfx_mixup);
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}
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else
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{
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S_StartSound(NULL, sfx_nghurt);
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}
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return 1;
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}
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#ifdef DEVELOP
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static UINT8 cheatf_devmode(void)
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{
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@ -255,6 +270,10 @@ static cheatseq_t cheat_mentalsonic = {
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(UINT8[]){ SCRAMBLE('m'), SCRAMBLE('e'), SCRAMBLE('n'), SCRAMBLE('t'), SCRAMBLE('a'), SCRAMBLE('l'), SCRAMBLE(' '), SCRAMBLE('s'), SCRAMBLE('o'), SCRAMBLE('n'), SCRAMBLE('i'), SCRAMBLE('c'), 0xff }
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};
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static cheatseq_t cheat_shittysigns = {
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NULL, cheatf_shittysigns,
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(UINT8[]){ SCRAMBLE('i'), SCRAMBLE('d'), SCRAMBLE('s'), SCRAMBLE('p'), SCRAMBLE('i'), SCRAMBLE('s'), SCRAMBLE('p'), SCRAMBLE('o'), SCRAMBLE('p'), SCRAMBLE('d'), 0xff }
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};
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#ifdef DEVELOP
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static cheatseq_t cheat_devmode = {
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@ -275,6 +294,7 @@ cheatseq_t *cheatseqlist[] =
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&cheat_savetheanimals,
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&cheat_savetheframes,
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&cheat_mentalsonic,
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&cheat_shittysigns,
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#ifdef DEVELOP
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&cheat_devmode,
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&cheat_skipgoner,
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@ -8912,9 +8912,13 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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{
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cur->skin = &skins[newplayer->skin];
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cur->color = newplayer->skincolor;
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// Even if we didn't have the Perfect Sign to consider,
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// it's still necessary to refresh SPR2 on skin changes.
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P_SetMobjState(cur, (newperfect == true) ? S_KART_SIGL : S_KART_SIGN);
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if (cv_shittysigns.value && cur->state != &states[S_KART_SIGL])
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cur->sprite2 = P_GetSkinSprite2(&skins[newplayer->skin], SPR2_SSIG, NULL);;
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}
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}
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else if (cur->state == &states[S_SIGN_ERROR])
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