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Properly detach rocket sneakers when the player dies
This includes both death pits and spectating
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1 changed files with 3 additions and 1 deletions
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@ -1015,7 +1015,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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P_SetTarget(&target->target->hnext, NULL);
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}
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}
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//
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// Above block does not clean up rocket sneakers when a player dies, so we need to do it here target->target is null when using rocket sneakers
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if (target->player)
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K_DropRocketSneaker(target->player);
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// Let EVERYONE know what happened to a player! 01-29-2002 Tails
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if (target->player && !target->player->spectator)
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