diff --git a/src/k_kart.c b/src/k_kart.c index d9bc1f26d..c92675963 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -1657,9 +1657,9 @@ static void K_UpdateDraft(player_t *player) UINT8 i; // Distance you have to be to draft. If you're still accelerating, then this distance is lessened. - // This distance biases toward low weight! (min weight gets 3584 units, max weight gets 2560 units) + // This distance biases toward low weight! (min weight gets 4096 units, max weight gets 3072 units) // This distance is also scaled based on game speed. - draftdistance = (2560 + (128 * (9 - player->kartweight))) * player->mo->scale; + draftdistance = (3072 + (128 * (9 - player->kartweight))) * player->mo->scale; if (player->speed < topspd) draftdistance = FixedMul(draftdistance, FixedDiv(player->speed, topspd)); draftdistance = FixedMul(draftdistance, K_GetKartGameSpeedScalar(gamespeed));