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https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-18 03:22:35 +00:00
Add "twinkle" lens flare to emeralds
- Battle: plays once the orbiting collection animation finishes and the player's emerald flags are updated - Centered on the player - Sealed Star: plays as soon as the orbiting animation begins - Centered on the emerald
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6 changed files with 111 additions and 0 deletions
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@ -1208,6 +1208,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_EMERALDSPARK6",
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"S_EMERALDSPARK7",
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"S_EMERALDFLARE1",
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// Emerald hunt shards
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"S_SHRD1",
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"S_SHRD2",
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@ -4807,6 +4809,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_EMBLEM",
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"MT_EMERALD",
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"MT_EMERALDSPARK",
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"MT_EMERALDFLARE",
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"MT_EMERHUNT", // Emerald Hunt
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"MT_EMERALDSPAWN", // Emerald spawner w/ delay
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29
src/info.c
29
src/info.c
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@ -1878,6 +1878,8 @@ state_t states[NUMSTATES] =
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{SPR_ESPK, FF_FULLBRIGHT|5, 3, {NULL}, 0, 0, S_EMERALDSPARK7}, // S_EMERALDSPARK6
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{SPR_ESPK, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_NULL}, // S_EMERALDSPARK7
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{SPR_LENS, FF_FULLBRIGHT|FF_ADD|FF_TRANS10|FF_ANIMATE|11, 8, {NULL}, 7, 1, S_GAINAX_MID2}, // S_EMERALDFLARE1
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// Emerald hunt shards
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{SPR_SHRD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRD1
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{SPR_SHRD, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRD2
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@ -8330,6 +8332,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_EMERALDFLARE
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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8*FRACUNIT, // height
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0, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_EMERHUNT
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320, // doomednum
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S_SHRD1, // spawnstate
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@ -2362,6 +2362,8 @@ typedef enum state
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S_EMERALDSPARK6,
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S_EMERALDSPARK7,
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S_EMERALDFLARE1,
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// Emerald hunt shards
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S_SHRD1,
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S_SHRD2,
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@ -5996,6 +5998,7 @@ typedef enum mobj_type
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MT_EMBLEM,
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MT_EMERALD,
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MT_EMERALDSPARK,
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MT_EMERALDFLARE,
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MT_EMERHUNT, // Emerald Hunt
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MT_EMERALDSPAWN, // Emerald spawner w/ delay
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@ -207,6 +207,7 @@ void Obj_SneakerPanelCollide(mobj_t *pad, mobj_t *mo);
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/* Emerald */
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void Obj_SpawnEmeraldSparks(mobj_t *source);
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void Obj_EmeraldThink(mobj_t *emerald);
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void Obj_EmeraldFlareThink(mobj_t *flare);
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void Obj_BeginEmeraldOrbit(mobj_t *emerald, mobj_t *target, fixed_t radius, INT32 revolution_time, tic_t fuse);
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void Obj_GiveEmerald(mobj_t *emerald);
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@ -1,5 +1,6 @@
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#include "../k_battle.h"
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#include "../k_objects.h"
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#include "../k_specialstage.h"
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#include "../info.h"
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#include "../m_random.h"
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#include "../p_local.h"
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@ -163,6 +164,70 @@ void Obj_EmeraldThink(mobj_t *emerald)
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K_BattleOvertimeKiller(emerald);
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}
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void Obj_EmeraldFlareThink(mobj_t *flare)
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{
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const INT32 kExtraTics = 3;
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const INT32 flare_tics = states[S_EMERALDFLARE1].tics + kExtraTics;
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if (P_MobjWasRemoved(flare->target))
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{
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P_RemoveMobj(flare);
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return;
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}
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// Target is assumed to be the emerald in orbit. When
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// emerald fuse runs out, it shall update player's emerald
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// flags. Time the flare animation so it ends with the
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// emerald fuse.
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if (!flare->fuse && flare->target->fuse > flare_tics)
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{
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return;
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}
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if (flare->state == &states[S_INVISIBLE])
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{
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// In special stages, just follow the emerald.
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if (specialstageinfo.valid == false)
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{
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// Update target to player. We don't need to track
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// the emerald anymore.
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P_SetTarget(&flare->target, flare->target->target);
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if (P_MobjWasRemoved(flare->target))
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{
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P_RemoveMobj(flare);
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return;
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}
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}
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P_SetMobjState(flare, S_EMERALDFLARE1);
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flare->fuse = flare_tics;
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}
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// Focus on center of player.
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P_SetOrigin(flare, flare->target->x, flare->target->y, center_of(flare->target));
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}
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static void spawn_lens_flare(mobj_t *emerald)
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{
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mobj_t *flare = P_SpawnMobjFromMobj(emerald, 0, 0, 0, MT_EMERALDFLARE);
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P_SetTarget(&flare->target, emerald);
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P_InstaScale(flare, emerald->target->scale);
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flare->color = emerald->color;
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flare->colorized = true;
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flare->renderflags |= RF_ALWAYSONTOP;
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// FIXME: linkdraw doesn't work consistently, so I drew it on top of everyting (and through walls)
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#if 0
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P_SetTarget(&flare->tracer, emerald->target);
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flare->flags2 |= MF2_LINKDRAW;
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flare->dispoffset = 1000;
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#endif
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}
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void Obj_BeginEmeraldOrbit(mobj_t *emerald, mobj_t *target, fixed_t radius, INT32 revolution_time, tic_t fuse)
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{
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P_SetTarget(&emerald->target, target);
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@ -185,6 +250,8 @@ void Obj_BeginEmeraldOrbit(mobj_t *emerald, mobj_t *target, fixed_t radius, INT3
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emerald->flags |= MF_NOGRAVITY | MF_NOCLIP | MF_NOCLIPTHING | MF_NOCLIPHEIGHT;
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emerald->shadowscale = 0;
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spawn_lens_flare(emerald);
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}
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void Obj_GiveEmerald(mobj_t *emerald)
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@ -7551,6 +7551,14 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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case MT_EMERALD:
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Obj_EmeraldThink(mobj);
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if (P_MobjWasRemoved(mobj))
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{
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return false;
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}
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break;
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case MT_EMERALDFLARE:
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Obj_EmeraldFlareThink(mobj);
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if (P_MobjWasRemoved(mobj))
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{
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return false;
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