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https://github.com/KartKrewDev/RingRacers.git
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Slower Drop Dash boost type
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parent
8240dbe4e6
commit
4875311ac9
4 changed files with 13 additions and 3 deletions
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@ -530,7 +530,8 @@ struct player_t
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respawnvars_t respawn; // Respawn info
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mobj_t *ringShooter; // DEZ respawner object
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tic_t airtime; // Used to track just air time, but has evolved over time into a general "karted" timer. Rename this variable?
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UINT8 startboost; // (0 to 125) - Boost you get from start of race or respawn drop dash
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UINT8 startboost; // (0 to 125) - Boost you get from start of race
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UINT8 dropdashboost; // Boost you get when holding A while respawning
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UINT16 flashing;
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UINT16 spinouttimer; // Spin-out from a banana peel or oil slick (was "pw_bananacam")
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@ -1564,7 +1564,7 @@ void K_SpawnDashDustRelease(player_t *player)
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if (!P_IsObjectOnGround(player->mo))
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return;
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if (!player->speed && !player->startboost && !player->spindash)
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if (!player->speed && !player->startboost && !player->spindash && !player->dropdashboost)
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return;
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travelangle = player->mo->angle;
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@ -3107,6 +3107,11 @@ static void K_GetKartBoostPower(player_t *player)
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ADDBOOST(FRACUNIT, 4*FRACUNIT, SLIPTIDEHANDLING); // + 100% top speed, + 400% acceleration, +50% handling
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}
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if (player->dropdashboost) // Drop dash
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{
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ADDBOOST(FRACUNIT/3, 4*FRACUNIT, SLIPTIDEHANDLING); // + 33% top speed, + 400% acceleration, +50% handling
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}
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if (player->driftboost) // Drift Boost
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{
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// Rebuff Eggman's stat block corner
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@ -7881,6 +7886,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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{
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player->startboost--;
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}
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if (player->dropdashboost)
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player->dropdashboost--;
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if (player->sliptideZipBoost > 0 && onground == true)
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{
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@ -799,7 +799,7 @@ static void K_HandleDropDash(player_t *player)
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if ((buttons & BT_ACCELERATE) && (player->respawn.dropdash >= TICRATE/4))
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{
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S_StartSound(player->mo, sfx_s23c);
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player->startboost = 50;
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player->dropdashboost = 50;
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K_SpawnDashDustRelease(player);
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}
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@ -281,6 +281,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT32(save->p, K_GetWaypointHeapIndex(players[i].nextwaypoint));
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WRITEUINT32(save->p, players[i].airtime);
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WRITEUINT8(save->p, players[i].startboost);
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WRITEUINT8(save->p, players[i].dropdashboost);
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WRITEUINT16(save->p, players[i].flashing);
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WRITEUINT16(save->p, players[i].spinouttimer);
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@ -666,6 +667,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].nextwaypoint = (waypoint_t *)(size_t)READUINT32(save->p);
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players[i].airtime = READUINT32(save->p);
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players[i].startboost = READUINT8(save->p);
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players[i].dropdashboost = READUINT8(save->p);
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players[i].flashing = READUINT16(save->p);
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players[i].spinouttimer = READUINT16(save->p);
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