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https://github.com/KartKrewDev/RingRacers.git
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Temporarily remove uses of RHI renderbuffers
OpenGL does not have renderbuffers until OpenGL 3.0 (contrast to GLES which has them starting with 2.0). In order to allow people with older GPUs to play the game for now (until ANGLE+GLES), I am removing the use of renderbuffers in the game code. They aren't needed because nothing actually needs a depth or stencil test yet. Once HWR2 gets rolling, I'll add these back. Fixes KartKrew/RingRacers#1
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d90a566ad7
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489dba16c3
4 changed files with 1 additions and 21 deletions
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@ -40,11 +40,6 @@ void FramebufferManager::prepass(Rhi& rhi)
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rhi.destroy_texture(main_color_);
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main_color_ = kNullHandle;
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}
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if (main_depth_ != kNullHandle)
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{
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rhi.destroy_renderbuffer(main_depth_);
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main_depth_ = kNullHandle;
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}
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if (post_colors_[0] != kNullHandle)
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{
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@ -81,10 +76,6 @@ void FramebufferManager::prepass(Rhi& rhi)
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TextureWrapMode::kClamp
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});
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}
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if (main_depth_ == kNullHandle)
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{
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main_depth_ = rhi.create_renderbuffer({current_width, current_height});
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}
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if (post_colors_[0] == kNullHandle)
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{
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@ -24,7 +24,6 @@ namespace srb2::hwr2
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class FramebufferManager final : public Pass
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{
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rhi::Handle<rhi::Texture> main_color_;
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rhi::Handle<rhi::Renderbuffer> main_depth_;
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std::array<rhi::Handle<rhi::Texture>, 2> post_colors_;
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rhi::Handle<rhi::Texture> wipe_start_color_;
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rhi::Handle<rhi::Texture> wipe_end_color_;
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@ -52,7 +51,6 @@ public:
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void reset_post() noexcept { first_postprocess_ = true; }
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rhi::Handle<rhi::Texture> main_color() const noexcept { return main_color_; }
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rhi::Handle<rhi::Renderbuffer> main_depth() const noexcept { return main_depth_; }
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rhi::Handle<rhi::Texture> current_post_color() const noexcept { return post_colors_[post_index_]; }
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@ -41,7 +41,7 @@ void UpscaleBackbuffer::begin_pass(Rhi& rhi, Handle<GraphicsContext> ctx)
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auto new_renderpass = [&rhi = rhi](AttachmentLoadOp load_op, AttachmentStoreOp store_op)
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{
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RenderPassDesc desc {};
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desc.use_depth_stencil = true;
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desc.use_depth_stencil = false;
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desc.color_load_op = load_op;
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desc.color_store_op = store_op;
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desc.depth_load_op = load_op;
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@ -58,11 +58,6 @@ void UpscaleBackbuffer::begin_pass(Rhi& rhi, Handle<GraphicsContext> ctx)
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rhi.destroy_texture(color_);
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color_ = kNullHandle;
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}
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if (depth_)
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{
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rhi.destroy_renderbuffer(depth_);
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depth_ = kNullHandle;
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}
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TextureDesc color_tex {};
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color_tex.format = TextureFormat::kRGBA;
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@ -76,8 +71,6 @@ void UpscaleBackbuffer::begin_pass(Rhi& rhi, Handle<GraphicsContext> ctx)
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depth_tex.width = vid_width;
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depth_tex.height = vid_height;
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depth_ = rhi.create_renderbuffer(depth_tex);
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if (!renderpass_clear_)
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{
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renderpass_clear_ = new_renderpass(AttachmentLoadOp::kClear, AttachmentStoreOp::kStore);
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@ -95,6 +88,5 @@ void UpscaleBackbuffer::begin_pass(Rhi& rhi, Handle<GraphicsContext> ctx)
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begin_info.render_pass = remake ? renderpass_clear_ : renderpass_;
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begin_info.clear_color = {0, 0, 0, 1};
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begin_info.color_attachment = color_;
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begin_info.depth_stencil_attachment = depth_;
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rhi.begin_render_pass(ctx, begin_info);
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}
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@ -19,7 +19,6 @@ namespace srb2::hwr2
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class UpscaleBackbuffer
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{
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rhi::Handle<rhi::Texture> color_;
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rhi::Handle<rhi::Renderbuffer> depth_;
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rhi::Handle<rhi::RenderPass> renderpass_;
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rhi::Handle<rhi::RenderPass> renderpass_clear_;
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