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Fix Auto-Ring follower fallback
- Move `followerready`'s first set from `K_SetFollowerByNum` (which isn't called if your follower is -1, the exact case Goddess is supposed to help us with) to `G_UpdatePlayerPreferences`, which is always called whenever the follower ID is validated on join - Cache "Goddess"' followerskin ID by cribbing from `r_skins` and `R_DefaultBotSkin`
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2 changed files with 26 additions and 6 deletions
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@ -1801,6 +1801,8 @@ void G_FixCamera(UINT8 view)
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void G_UpdatePlayerPreferences(player_t *const player)
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{
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player->followerready = true; // we are ready to perform follower related actions in the player thinker, now.
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if (demo.playback)
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return;
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@ -176,8 +176,6 @@ void K_SetFollowerByNum(INT32 playernum, INT32 skinnum)
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{
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player_t *player = &players[playernum];
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player->followerready = true; // we are ready to perform follower related actions in the player thinker, now.
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if (skinnum >= -1 && skinnum <= numfollowers) // Make sure it exists!
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{
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/*
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@ -898,6 +896,26 @@ void K_FollowerHornTaunt(player_t *taunter, player_t *victim, boolean mysticmelo
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}
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}
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#define AUTORINGFOLLOWERNAME "goddess"
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static INT32 K_AutoRingFollower(void)
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{
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static INT32 autoringfollower = -2;
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if (autoringfollower == -2)
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{
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autoringfollower = K_FollowerAvailable(AUTORINGFOLLOWERNAME);
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if (autoringfollower == -2)
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{
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// This shouldn't happen, but just in case
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autoringfollower = -1;
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}
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}
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return (INT32)autoringfollower;
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}
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#undef AUTORINGFOLLOWERNAME
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/*--------------------------------------------------
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INT32 K_GetEffectiveFollowerSkin(const player_t *player);
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@ -905,8 +923,8 @@ void K_FollowerHornTaunt(player_t *taunter, player_t *victim, boolean mysticmelo
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--------------------------------------------------*/
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INT32 K_GetEffectiveFollowerSkin(const player_t *player)
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{
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if ((player->pflags & PF_AUTORING) && player->followerskin == -1)
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return K_FollowerAvailable("Goddess");
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else
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return player->followerskin;
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if (player->followerskin == -1 && ((player->pflags & PF_AUTORING) == PF_AUTORING))
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return K_AutoRingFollower();
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return player->followerskin;
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}
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