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GS_CEREMONY: Fix fade-in keeping screen blank
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1 changed files with 4 additions and 1 deletions
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@ -1824,7 +1824,6 @@ void G_Ticker(boolean run)
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if (demo.title)
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F_TitleDemoTicker();
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P_Ticker(run); // tic the game
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ST_Ticker(run);
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F_TextPromptTicker();
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AM_Ticker();
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HU_Ticker();
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@ -1897,6 +1896,10 @@ void G_Ticker(boolean run)
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if (run)
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{
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if (gamestate != GS_TITLESCREEN
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&& G_GamestateUsesLevel() == true)
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ST_Ticker(run);
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if (G_GametypeHasSpectators()
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&& (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING // definitely good
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|| gamestate == GS_WAITINGPLAYERS)) // definitely a problem if we don't do it at all in this gamestate, but might need more protection?
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