From 4975cce3ac41ad69c593d5244aeda538c4019f5a Mon Sep 17 00:00:00 2001 From: Sryder Date: Sun, 22 Mar 2020 00:47:17 +0000 Subject: [PATCH] Just use an I_Assert on SpawnSPBRingTrail --- src/p_enemy.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 521d44b1b..df20cb6f1 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8447,15 +8447,14 @@ void A_JawzExplode(mobj_t *actor) static void SpawnSPBTrailRings(mobj_t *actor) { - if (actor != NULL) + I_Assert(actor != NULL); + + if (leveltime % 6 == 0) { - if (leveltime % 6 == 0) - { - mobj_t *ring = P_SpawnMobj(actor->x - actor->momx, actor->y - actor->momy, - actor->z - actor->momz + (24*mapobjectscale), MT_RING); - ring->threshold = 10; - ring->fuse = 120*TICRATE; - } + mobj_t *ring = P_SpawnMobj(actor->x - actor->momx, actor->y - actor->momy, + actor->z - actor->momz + (24*mapobjectscale), MT_RING); + ring->threshold = 10; + ring->fuse = 120*TICRATE; } }