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Added sprite2 to precipmobj_t
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@ -388,6 +388,7 @@ typedef struct precipmobj_s
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angle_t angle; // orientation
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angle_t angle; // orientation
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spritenum_t sprite; // used to find patch_t and flip value
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spritenum_t sprite; // used to find patch_t and flip value
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UINT32 frame; // frame number, plus bits see p_pspr.h
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UINT32 frame; // frame number, plus bits see p_pspr.h
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UINT8 sprite2; // player sprites
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UINT16 anim_duration; // for FF_ANIMATE states
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UINT16 anim_duration; // for FF_ANIMATE states
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struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
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struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
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