diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 179dbaad2..ce5431585 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -112,10 +112,10 @@ static GLint viewport[4]; // These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs // can know when the textures aren't there, as textures are always considered resident in their virtual memory // TODO: Store them in a more normal way -#define SCRTEX_SCREENTEXTURE 4294967295 -#define SCRTEX_STARTSCREENWIPE 4294967294 -#define SCRTEX_ENDSCREENWIPE 4294967293 -#define SCRTEX_FINALSCREENTEXTURE 4294967292 +#define SCRTEX_SCREENTEXTURE 4294967295U +#define SCRTEX_STARTSCREENWIPE 4294967294U +#define SCRTEX_ENDSCREENWIPE 4294967293U +#define SCRTEX_FINALSCREENTEXTURE 4294967292U static GLuint screentexture = 0; static GLuint startScreenWipe = 0; static GLuint endScreenWipe = 0;