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Instead of calculating relevant medals for every frame, calculate once and store the result
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parent
efe02794d4
commit
49e3e6b500
3 changed files with 4 additions and 2 deletions
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@ -1270,6 +1270,8 @@ extern struct statisticsmenu_s {
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statisticspage_t page;
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INT32 location;
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INT32 nummaps;
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INT32 gotmedals;
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INT32 nummedals;
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INT32 numextramedals;
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INT32 maxscroll;
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UINT16 *maplist;
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@ -6038,7 +6038,7 @@ static void M_DrawStatsMaps(void)
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else
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V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 70, 0, "(complete)");
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V_DrawThinString(32, 70, 0, va("x %d/%d", M_CountMedals(false, false), M_CountMedals(true, false)));
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V_DrawThinString(30, 70, 0, va("x %d/%d", statisticsmenu.gotmedals, statisticsmenu.nummedals));
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V_DrawSmallMappedPatch(20, 70, 0, W_CachePatchName("GOTITA", PU_CACHE),
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R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GOLD, GTC_MENUCACHE));
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@ -75,7 +75,7 @@ static void M_StatisticsMaps(void)
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M_StatisticsAddMap(i, NULL, &headerexists);
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}
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if ((i = statisticsmenu.numextramedals = M_CountMedals(true, true)) != 0)
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if ((i = statisticsmenu.numextramedals) != 0)
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i += 2;
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statisticsmenu.maplist[statisticsmenu.nummaps] = NEXTMAP_INVALID;
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